78 lines
2.9 KiB
YAML
78 lines
2.9 KiB
YAML
name: astronote_app
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description: Astronote is a crossplatform mobile interface application (GPLv3 licence) to the enDI web app. Astronote is developed with Flutter.
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# The following line prevents the package from being accidentally published to
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# pub.dev using `pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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version: 1.0.0+1
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environment:
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sdk: ">=2.7.0 <3.0.0"
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dependencies:
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flutter:
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sdk: flutter
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url_launcher: ^5.5.0
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http: ^0.12.2
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provider: ^4.3.1
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sqflite:
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path:
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^0.1.3
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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assets:
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- assets/astrolabe_logo.jpg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware.
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/assets-and-images/#from-packages
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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fonts:
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- family: Varela Round
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fonts:
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- asset: fonts/VarelaRound-Regular.ttf
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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