
This is a personal project to generate a 2D maze using in depth path generation.

this can generate a stl file, overall goal was to print it with a 3D printer, i didn't test it yet ( even if i actualy have a 3D printer ).

This is the very first usable part.
It was developped under debian 7/8 but since it is java based it might be very easily recompiled or even just copied on other platform.

there is a console gui menu base with ./doit.sh

requirement : you need a java jdk environment installed ( java + javac ) and ant

ex ubuntu : sudo apt-get install default-jdk ant

run it by :

________Linux distribution_____________________

mkdir github
cd github
git clone https://github.com/artlog/labystl.git
cd labystl
./init.sh
# will create build scripts from artlog_toolbox
./doit.sh
ant
run
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it ask for three integers :

X Y maxpath

ex :

10 10 7

will generate a 10x10 labyrinth with trying to fork a different path every 7 steps.

then it saves labyrinth under lab or java/lab (depending if run or test respectively) directory under two format :
- one reusable by this tool that contains all solutions. ( .lab )
- one in stl that can :
  - be viewed with blender
  - or sliced with slic3r to feed a 3D printer ( not yet tested ).

buttons left,right,up,left can be used to walk the labyrinth. resolve will display solution.
and there is a control for sizing cells.

It was tested up to 1000x1000 labyrinth and can realy generate huge labyrinth.

Entry of labyrinth is upper left corner, exit is lower right ( this is different in 3D since Y axis where reversed ).

BUGS are numerous, and every bug was cleverly designed to drive you mad.
DOCUMENTATION is self contained in code an in my brain.
