refactoring, deploy Position and XYGridIterator
- try to use more Position instead of (x,y) - create PositionWithDpeth for its specific usage in path finding - create a XYGridITerator that walk cells from grid X then Y.
This commit is contained in:
@@ -27,6 +27,11 @@ public class LabyMap implements WallsProvider
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return getAt(x, y).getWalls();
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}
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public short getWalls(Position cell)
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{
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return getAt(cell.getX(), cell.getY()).getWalls();
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}
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public int getWidth()
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{
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return tileMap[0].length;
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@@ -79,7 +79,7 @@ lues, they are used as it is for
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boolean maxreached = false;
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java.util.Random random;
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// list of positions not fully walked
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private final LinkedList<Position> openList = new LinkedList<Position>();
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private final LinkedList<PositionWithDepth> openList = new LinkedList<>();
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// list of entries and exits.
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private final LinkedList<Position> entryExits = new LinkedList<Position>();
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private final Object coherentLock = new Object(); // before getting the lock
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@@ -390,7 +390,7 @@ lues, they are used as it is for
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return this.height;
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}
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public LinkedList<Position> getOpenList() {
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public LinkedList<PositionWithDepth> getOpenList() {
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return openList;
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}
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@@ -464,7 +464,7 @@ lues, they are used as it is for
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t[x][y] &= ~OPEN;
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}
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if (isFlagSet(t[x][y], OPEN) || (t[x][y] == CLEAR)) {
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openList.add(new Position(x, y));
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openList.add(new PositionWithDepth(x, y,0));
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}
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}
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}
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@@ -477,7 +477,7 @@ lues, they are used as it is for
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**/
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public void generateWithEntry(int x, int y) {
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openList.add(new Position(x, y));
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openList.add(new PositionWithDepth(x, y,0));
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while (!openList.isEmpty()) {
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// this is where magic happens
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step();
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@@ -493,7 +493,7 @@ lues, they are used as it is for
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// should not continue in depth first...
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if (!openList.isEmpty()) {
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// insert head as next position to pick up.
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Position current = openList.removeFirst();
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PositionWithDepth current = openList.removeFirst();
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openList.add(current);
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}
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}
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@@ -526,7 +526,7 @@ lues, they are used as it is for
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* @param p Position
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* @return true if newly added , false if already open.
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**/
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private boolean open(boolean first, Position p) {
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private boolean open(boolean first, PositionWithDepth p) {
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int x = p.getX();
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int y = p.getY();
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if ((t[x][y] & OPEN) != OPEN) {
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@@ -537,6 +537,7 @@ lues, they are used as it is for
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return false;
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}
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// WARNING Brick uses argument in other order... ( bad ... )
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public final static boolean isFlagSet(short check, short flag) {
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return Brick.isFlagSet(flag,check);
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}
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@@ -588,7 +589,7 @@ lues, they are used as it is for
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**/
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public boolean step() {
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boolean complete = false;
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Position current = null;
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PositionWithDepth current = null;
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synchronized (coherentLock) {
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@@ -668,7 +669,7 @@ lues, they are used as it is for
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newx = x;
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}
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Position target = new Position(newx, newy, current.getDepth() + 1);
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PositionWithDepth target = new PositionWithDepth(newx, newy, current.getDepth() + 1);
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open(false, target);
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if ((t[x][y] & DIRECTION) == DIRECTION) {
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t[x][y] |= direction;
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@@ -707,6 +708,10 @@ lues, they are used as it is for
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return complete;
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}
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public short getWalls(Position cell) {
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return getWalls(cell.getX(), cell.getY());
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}
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public short getWalls(int x, int y) {
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short walls = 0;
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for (short direction : AllDirections) {
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@@ -4,22 +4,20 @@ package org.artisanlogiciel.games.maze;
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public class Position
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{
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private int x, y;
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private int depth;
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public Position(int x, int y, int depth)
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{
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this.x = x;
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this.y = y;
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this.depth = depth;
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}
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public Position(int x, int y)
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{
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this.x = x;
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this.y = y;
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this.depth = 0;
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}
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public Position(Position other)
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{
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this.x = other.x;
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this.y = other.y;
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}
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public int getX()
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{
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return this.x;
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@@ -30,14 +28,45 @@ public class Position
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return this.y;
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}
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public int getDepth()
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{
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return depth;
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public Position translate(Position other) {
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return new Position(x + other.x, y + other.y);
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}
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public Position doTranslate(Position other) {
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x += other.x;
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y += other.y;
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return this;
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}
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public void limitToMax(int mx, int my)
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{
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x = Math.min(x,mx);
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y = Math.min(y,my);
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}
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public void limitToMin(int mx, int my)
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{
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x = Math.max(x,mx);
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y = Math.max(y,my);
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}
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public Position setX(int x)
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{
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this.x = x;
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return this;
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}
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public Position setY(int y)
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{
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this.y = y;
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return this;
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}
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public String toString()
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{
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return "(" + x + "," + y + ")" + "/" + depth;
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return "(" + x + "," + y + ")";
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}
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public boolean equals(Object other)
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@@ -52,7 +81,5 @@ public class Position
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{
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return false;
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}
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}
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}
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24
java/org/artisanlogiciel/games/maze/PositionWithDepth.java
Normal file
24
java/org/artisanlogiciel/games/maze/PositionWithDepth.java
Normal file
@@ -0,0 +1,24 @@
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package org.artisanlogiciel.games.maze;
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public class PositionWithDepth
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extends Position
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{
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private int depth;
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public PositionWithDepth(int x, int y, int depth)
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{
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super(x,y);
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this.depth = depth;
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}
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public int getDepth()
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{
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return depth;
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}
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public String toString()
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{
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return "(" + getX() + "," + getY() + ")" + "/" + depth;
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}
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}
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@@ -22,4 +22,6 @@ public interface WallsProvider
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* t
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**/
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short getWalls(int x, int y);
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short getWalls(Position cell);
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}
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46
java/org/artisanlogiciel/games/maze/XYGridIterator.java
Normal file
46
java/org/artisanlogiciel/games/maze/XYGridIterator.java
Normal file
@@ -0,0 +1,46 @@
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package org.artisanlogiciel.games.maze;
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public class XYGridIterator {
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final static Position stepX = new Position(1,0);
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final static Position stepY = new Position( 0,1);
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Position min;
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Position max;
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Position next;
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public XYGridIterator(Position min, Position max) {
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this.min = min;
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this.max = max;
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reset();
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}
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public void reset()
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{
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this.next = new Position(min);
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}
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public boolean hasNext()
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{
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return next != null;
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}
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public Position next()
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{
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if ( next != null)
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{
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Position current = new Position(next);
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next.doTranslate(stepX);
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if ( next.getX() >= max.getX()) {
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if (next.getY() < max.getY() - 1) {
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next.setX(min.getX()).doTranslate(stepY);
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} else {
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next = null;
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}
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}
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return current;
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}
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return null;
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}
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}
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@@ -0,0 +1,19 @@
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package org.artisanlogiciel.games.maze.gui;
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import org.artisanlogiciel.games.maze.model.WidthHeightProvider;
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import javax.swing.*;
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public abstract class CellGridComponent
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extends JComponent {
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MazeCellRenderer cp;
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MazeCellRenderer createCellRenderer(boolean hexagon, WidthHeightProvider model, WidthHeightProvider frame)
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{
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MazeCellRenderer cellRenderer = hexagon ?
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new HexagonCellRenderer(model, frame, 0, 0)
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: new MazeCellRenderer(model, frame, 0, 0);
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return cellRenderer;
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}
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}
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@@ -66,6 +66,11 @@ implements StatusListener
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maze.resetCellRenderer(hexagon, frameSize);
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}
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public void setBackground(boolean background) {
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addStatus(background ? "view background" : "hide background");
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maze.setViewBackground(background);
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}
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private class MazeFrame extends JFrame
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{
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MazeFrame(LabyModel model, WidthHeightProvider frame, MazeParams params) {
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@@ -1,6 +1,7 @@
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package org.artisanlogiciel.games.maze.gui;
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import org.artisanlogiciel.games.maze.Brick;
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import org.artisanlogiciel.games.maze.Position;
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import org.artisanlogiciel.games.maze.model.WidthHeightProvider;
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import java.awt.*;
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@@ -20,15 +21,15 @@ extends MazeCellRenderer
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super(model, frame, x, y);
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}
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void drawLine(Graphics g, int refx, int refy, int x, int y, int a, int b) {
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void drawLine(Graphics g, Position ref, int x, int y, int a, int b) {
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g.drawLine(
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(int) ((refx + x) * width / SUBCELL), (int) ((refy + y) * height / SUBCELL),
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(int) ((refx + a) * width / SUBCELL),(int) ((refy + b) * height / SUBCELL));
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(int) ((ref.getX() + x) * width / SUBCELL), (int) ((ref.getY() + y) * height / SUBCELL),
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(int) ((ref.getX() + a) * width / SUBCELL),(int) ((ref.getY() + b) * height / SUBCELL));
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}
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@Override
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public void drawBackground(Graphics g, int pX, int pY, short walls) {
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UV uv= new UV(pX,pY);
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public void drawBackground(Graphics g, Position cell, short walls) {
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UV uv= new UV(cell);
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int x = offsetX + (int) (uv.getX() * width / SUBCELL);
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int y = offsetY + (int) (uv.getY() * height / SUBCELL);
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Color savecolor = g.getColor();
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@@ -39,47 +40,39 @@ extends MazeCellRenderer
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}
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class UV
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extends Position
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{
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int u;
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int v;
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UV(int u, int v)
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UV(Position p)
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{
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this.u=u;
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this.v=v;
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}
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int getX()
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{
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return u*4 + 2*(v%2);
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}
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int getY()
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{
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return 3*v;
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super(p);
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u=p.getX();
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v=p.getY();
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setX(u*4 + 2*(v%2));
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setY(3*v);
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}
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}
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@Override
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public void drawWalls(Graphics g, int pX, int pY, short walls) {
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drawHalfNW(g, pX, pY, walls);
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public void drawWalls(Graphics g, Position cell, short walls) {
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drawHalfNW(g, cell, walls);
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}
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void drawHalfNW(Graphics g, int refx, int refy, short walls)
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void drawHalfNW(Graphics g, Position cell, short walls)
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{
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UV uv= new UV(refx,refy);
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int x = uv.getX();
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int y = uv.getY();
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UV uv= new UV(cell);
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// NW : (0,1) - (2,0)
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if (Brick.isFlagSet( Brick.UP, walls))
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drawLine(g,x, y, 0,1,2,0);
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drawLine(g,uv, 0,1,2,0);
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// W : (0,1) - (0,3)
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if (Brick.isFlagSet( Brick.LEFT, walls))
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drawLine(g,x,y,0,1,0,3);
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drawLine(g,uv,0,1,0,3);
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// NE : (2,0) - (4,1)
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// if (Brick.isFlagSet( Brick.NE, walls))
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drawLine(g,x,y,2,0,4,1);
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drawLine(g,uv,2,0,4,1);
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}
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void drawHalfSW(Graphics g)
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@@ -82,25 +82,25 @@ public class MazeCellRenderer {
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Math.max(0,color.getBlue() - greylevel));
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return greyedColor;
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}
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public void drawBackground(Graphics g, int pX, int pY, short walls) {
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int x = offsetX + (int) (pX * width);
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int y = offsetY + (int) (pY * height);
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public void drawBackground(Graphics g, Position cell, short walls) {
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int x = offsetX + (int) (cell.getX() * width);
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int y = offsetY + (int) (cell.getY() * height);
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Color savecolor = g.getColor();
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int greylevel = walls << 2;
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g.setColor(getGreyedColor(savecolor,greylevel));
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//g.fillRect(x+1,y+1,((int)width) -1,((int)height) - 1);
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g.fillRect(x,y,((int)width),((int)height));
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}
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public void drawWalls(Graphics g, int pX, int pY, short walls) {
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int x = offsetX + (int) (pX * width);
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int y = offsetY + (int) (pY * height);
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if ((pY == 0) && ( Brick.isFlagSet( Brick.UP, walls)))
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public void drawWalls(Graphics g, Position cell, short walls) {
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int x = offsetX + (int) (cell.getX() * width);
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int y = offsetY + (int) (cell.getY() * height);
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if ((cell.getY() == 0) && ( Brick.isFlagSet( Brick.UP, walls)))
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g.drawLine(x, y, x + (int) width, y);
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if (Brick.isFlagSet( Brick.DOWN, walls))
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g.drawLine(x, y + (int) height, x + (int) width, y + (int) height);
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if (Brick.isFlagSet( Brick.RIGHT, walls))
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g.drawLine(x + (int) width, y, x + (int) width, y + (int) height);
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if ((pX == 0) && (Brick.isFlagSet( Brick.LEFT, walls)))
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if ((cell.getX() == 0) && (Brick.isFlagSet( Brick.LEFT, walls)))
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g.drawLine(x, y, x, y + (int) height);
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}
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@@ -145,23 +145,23 @@ public class MazeCellRenderer {
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}
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}
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public void drawDot(Graphics g, Position dot, int pX, int pY, int mX, int mY) {
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public void drawDot(Graphics g, Position dot, Position min, Position max) {
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double h = getHeight();
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double radius = (h > width) ? width : h;
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int a = (int) (radius / 4);
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if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) {
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if ((dot.getX() >= min.getX()) && (dot.getY() >= min.getY()) && (dot.getX() < max.getX()) && (dot.getY() < max.getY())) {
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int x = offsetX + (int) (dot.getX() * width);
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int y = offsetY + (int) (dot.getY() * h);
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int r2 = (int) radius ; //(int) ((radius * 3) / 4);
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g.drawOval(x, y, r2, r2);
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// g.drawLine(x+a,y+a,x+width-a,y+height-a);
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// g.drawLine(x+a,y+height-a,x+width-a,y+a);
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} else {
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int x = offsetX + (int) (pX * width);
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int y = offsetY + (int) (pY * h);
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}
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/* why do we drwa anything at all ?
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else {
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int x = offsetX + (int) (min.getX() * width);
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int y = offsetY + (int) (min.getY() * h);
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g.drawLine(x + 1, y + 1, x + (int) width - 1, y + (int) h - 1);
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}
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*/
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}
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}
|
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19
java/org/artisanlogiciel/games/maze/gui/MazeColorMap.java
Normal file
19
java/org/artisanlogiciel/games/maze/gui/MazeColorMap.java
Normal file
@@ -0,0 +1,19 @@
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package org.artisanlogiciel.games.maze.gui;
|
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import java.awt.*;
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public class MazeColorMap {
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public Color background;
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public Color wall;
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public Color path;
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public Color resolved_path;
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public Color goal;
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public MazeColorMap(Color background, Color wall, Color path, Color resolved_path, Color goal) {
|
||||
this.background = background;
|
||||
this.wall = wall;
|
||||
this.path = path;
|
||||
this.resolved_path = resolved_path;
|
||||
this.goal = goal;
|
||||
}
|
||||
}
|
||||
@@ -19,16 +19,16 @@ import java.util.Date;
|
||||
import java.util.LinkedList;
|
||||
|
||||
public class MazeComponent
|
||||
extends JComponent
|
||||
extends CellGridComponent
|
||||
implements MazeCreationListener,
|
||||
MazeResolutionListener,
|
||||
MouseMotionListener,
|
||||
Scrollable
|
||||
{
|
||||
private static final long serialVersionUID = 3163272907991176390L;
|
||||
private boolean viewBackground = true;
|
||||
|
||||
LabyModelProvider map;
|
||||
MazeCellRenderer cp;
|
||||
Position current = null;
|
||||
LinkedList<DirectionPosition> solvedPath = null;
|
||||
LinkedList<DirectionPosition> drawingPath = null;
|
||||
@@ -52,33 +52,8 @@ public class MazeComponent
|
||||
|
||||
StatusListener statusListener;
|
||||
|
||||
MazeCellRenderer createCellRenderer(boolean hexagon, WidthHeightProvider model, WidthHeightProvider frame)
|
||||
{
|
||||
MazeCellRenderer cellRenderer = hexagon ?
|
||||
new HexagonCellRenderer(model, frame, 0, 0)
|
||||
: new MazeCellRenderer(model, frame, 0, 0);
|
||||
return cellRenderer;
|
||||
}
|
||||
|
||||
MazeColorMap colorMap = new MazeColorMap(Color.white, Color.black, Color.blue, Color.green, Color.red);
|
||||
|
||||
public class MazeColorMap
|
||||
{
|
||||
public Color background;
|
||||
public Color wall;
|
||||
public Color path;
|
||||
public Color resolved_path;
|
||||
public Color goal;
|
||||
|
||||
public MazeColorMap(Color background, Color wall, Color path, Color resolved_path, Color goal) {
|
||||
this.background = background;
|
||||
this.wall = wall;
|
||||
this.path = path;
|
||||
this.resolved_path = resolved_path;
|
||||
this.goal = goal;
|
||||
}
|
||||
}
|
||||
|
||||
public void setXpm(Xpm xpm)
|
||||
{
|
||||
this.xpm = xpm;
|
||||
@@ -287,6 +262,15 @@ public class MazeComponent
|
||||
*/
|
||||
}
|
||||
|
||||
public void setViewBackground(boolean viewBackground)
|
||||
{
|
||||
this.viewBackground = viewBackground;
|
||||
}
|
||||
private boolean hasBackground()
|
||||
{
|
||||
return viewBackground && (xpm != null);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
@@ -300,101 +284,95 @@ public class MazeComponent
|
||||
// Shape s=g.getClip();
|
||||
Rectangle r = g.getClipBounds();
|
||||
|
||||
int mX = (int) ((double) r.getWidth() / cp.getWidth());
|
||||
int mY = (int) ((double) r.getHeight() / cp.getHeight());
|
||||
int pX = (int) ((double) (r.getX() - cp.getOffsetX()) / cp.getWidth());
|
||||
int pY = (int) ((double) (r.getY() - cp.getOffsetY()) / cp.getHeight());
|
||||
// visible part of grid :
|
||||
// (min)-------------
|
||||
// | |
|
||||
// _______________(max)
|
||||
|
||||
if (pX < 0)
|
||||
pX = 0;
|
||||
if (pY < 0)
|
||||
pY = 0;
|
||||
if (pX >= map.getWidth())
|
||||
return;
|
||||
if (pY >= map.getHeight())
|
||||
Position min = new Position(
|
||||
(int) ((double) (r.getX() - cp.getOffsetX()) / cp.getWidth()),
|
||||
(int) ((double) (r.getY() - cp.getOffsetY()) / cp.getHeight())
|
||||
);
|
||||
|
||||
min.limitToMin(0,0);
|
||||
|
||||
if ( (min.getX() >= map.getWidth()) || (min.getY() >= map.getHeight()) )
|
||||
return;
|
||||
|
||||
mX = mX + pX;
|
||||
mY = mY + pY;
|
||||
Position extent = new Position(
|
||||
(int) ((double) r.getWidth() / cp.getWidth()),
|
||||
(int) ((double) r.getHeight() / cp.getHeight())
|
||||
);
|
||||
Position max = min.translate(extent);
|
||||
|
||||
if (mX > map.getWidth()) {
|
||||
mX = map.getWidth();
|
||||
}
|
||||
if (mY > map.getHeight()) {
|
||||
mY = map.getHeight();
|
||||
}
|
||||
max.limitToMax(map.getWidth(), map.getHeight());
|
||||
|
||||
int mX = max.getX();
|
||||
int mY = max.getY();
|
||||
|
||||
int aX = pX;
|
||||
int aY = pY;
|
||||
|
||||
// draw background
|
||||
for (; pY < mY; pY++) {
|
||||
for (pX = 0; pX < mX; pX++) {
|
||||
walls = map.getWalls(pX, pY);
|
||||
if ( xpm != null ) {
|
||||
int cX = ( pX < xpm.getWidth()) ? pX : xpm.getWidth() - 1;
|
||||
int cY = ( pY < xpm.getHeight()) ? pY : xpm.getHeight() - 1;
|
||||
g.setColor(xpm.getColor(cX,cY));
|
||||
XYGridIterator iterator = new XYGridIterator(min,max);
|
||||
Position cell = null;
|
||||
while ( ( cell = iterator.next()) != null )
|
||||
{
|
||||
walls = map.getWalls(cell);
|
||||
if ( hasBackground() ) {
|
||||
Position colored = new Position(cell);
|
||||
colored.limitToMax(xpm.getWidth() - 1, xpm.getHeight() -1 );
|
||||
g.setColor(xpm.getColor(colored.getX(), colored.getY()));
|
||||
}
|
||||
else {
|
||||
g.setColor(colorMap.background);
|
||||
}
|
||||
cp.drawBackground(g, pX, pY, walls);
|
||||
}
|
||||
cp.drawBackground(g, cell, walls);
|
||||
}
|
||||
|
||||
if ((sX == gX) && (sY == gY)) {
|
||||
g.setColor(colorMap.goal);
|
||||
} else {
|
||||
g.setColor(colorMap.resolved_path);
|
||||
cp.drawDot(g, new Position(gX, gY), pX, pY, mX, mY);
|
||||
cp.drawDot(g, new Position(gX, gY), min, max);
|
||||
g.setColor(colorMap.path);
|
||||
}
|
||||
cp.drawDot(g, new Position(sX, sY), pX, pY, mX, mY);
|
||||
|
||||
pX = aX;
|
||||
pY = aY;
|
||||
cp.drawDot(g, new Position(sX, sY), min, max);
|
||||
|
||||
// draw all walls within clip bounds horiz first then lines
|
||||
g.setColor(colorMap.wall);
|
||||
for (; pY < mY; pY++) {
|
||||
for (pX = 0; pX < mX; pX++) {
|
||||
walls = map.getWalls(pX, pY);
|
||||
cp.drawWalls(g, pX, pY, walls);
|
||||
}
|
||||
iterator.reset();
|
||||
cell = null;
|
||||
while ( ( cell = iterator.next()) != null )
|
||||
{
|
||||
cp.drawWalls(g, cell, map.getWalls(cell));
|
||||
}
|
||||
|
||||
if (this.showAll) {
|
||||
statusListener.addStatus("*");
|
||||
pX = aX;
|
||||
pY = aY;
|
||||
|
||||
// draw all path within clip bounds horiz first then lines
|
||||
for (; pY < mY; pY++) {
|
||||
for (pX = 0; pX < mX; pX++) {
|
||||
path = map.getPath(pX, pY);
|
||||
iterator.reset();
|
||||
cell = null;
|
||||
while ( ( cell = iterator.next()) != null )
|
||||
{
|
||||
path = map.getPath(cell.getX(), cell.getY());
|
||||
g.setColor(colorMap.path);
|
||||
if (path != 0) {
|
||||
DirectionPosition dp = new DirectionPosition(path, new Position(pX, pY));
|
||||
cp.drawPath(g, dp, pX, pY, pX + 1, pY + 1);
|
||||
DirectionPosition dp = new DirectionPosition(path, new Position(cell));
|
||||
cp.drawPath(g, dp, cell.getX(), cell.getY(), cell.getX() + 1, cell.getY() + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pX = aX;
|
||||
pY = aY;
|
||||
|
||||
synchronized (lockChange) {
|
||||
g.setColor(colorMap.goal);
|
||||
if (current != null) {
|
||||
cp.drawDot(g, current, pX, pY, mX, mY);
|
||||
cp.drawDot(g, current, min, max);
|
||||
}
|
||||
g.setColor(colorMap.resolved_path);
|
||||
if (solvedPath != null) {
|
||||
for (DirectionPosition resolved : solvedPath) {
|
||||
cp.drawDot(g, resolved.getPosition(), pX, pY, mX, mY);
|
||||
cp.drawPath(g, resolved, pX, pY, mX, mY);
|
||||
cp.drawDot(g, resolved.getPosition(), min, max);
|
||||
cp.drawPath(g, resolved, min.getX(), min.getY(), mX, mY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -229,6 +229,11 @@ public class MazeControler extends JPanel {
|
||||
return newActionButton("load", format, action);
|
||||
}
|
||||
|
||||
private JPanel createPaletteChooser()
|
||||
{
|
||||
return new JPanel(new FlowLayout());
|
||||
}
|
||||
|
||||
private JPanel createResolveQuitBar() {
|
||||
JPanel resolveQuitBar = new JPanel(new FlowLayout());
|
||||
|
||||
@@ -388,6 +393,7 @@ public class MazeControler extends JPanel {
|
||||
display.setAutoSize(autoSlide.isSelected());
|
||||
}
|
||||
});
|
||||
|
||||
final JCheckBox hexagon = new JCheckBox("hexagon");
|
||||
hexagon.addChangeListener(new ChangeListener() {
|
||||
public void stateChanged(ChangeEvent e) {
|
||||
@@ -395,11 +401,19 @@ public class MazeControler extends JPanel {
|
||||
}
|
||||
});
|
||||
|
||||
final JCheckBox background = new JCheckBox("background");
|
||||
background.addChangeListener(new ChangeListener() {
|
||||
public void stateChanged(ChangeEvent e) {
|
||||
display.setBackground(background.isSelected());
|
||||
}
|
||||
});
|
||||
|
||||
JPanel resizecontrol = new JPanel(new FlowLayout());
|
||||
resizecontrol.add(showAll);
|
||||
resizecontrol.add(slider);
|
||||
resizecontrol.add(autoSlide);
|
||||
resizecontrol.add(hexagon);
|
||||
resizecontrol.add(background);
|
||||
|
||||
return resizecontrol;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.artisanlogiciel.games.maze.model;
|
||||
|
||||
import org.artisanlogiciel.games.maze.MovesProvider;
|
||||
import org.artisanlogiciel.games.maze.Position;
|
||||
import org.artisanlogiciel.games.maze.WallsProvider;
|
||||
|
||||
/**
|
||||
@@ -98,6 +99,12 @@ public class HalfSquareRasterModel
|
||||
);
|
||||
}
|
||||
|
||||
public short getWalls(Position cell)
|
||||
{
|
||||
return getWalls(cell.getX(), cell.getY());
|
||||
}
|
||||
|
||||
|
||||
public short getMoves(int x, int y)
|
||||
{
|
||||
// moves are where there is no walls ...
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.artisanlogiciel.games.maze.model;
|
||||
|
||||
import org.artisanlogiciel.games.maze.Brick;
|
||||
import org.artisanlogiciel.games.maze.MovesProvider;
|
||||
import org.artisanlogiciel.games.maze.Position;
|
||||
import org.artisanlogiciel.games.maze.WallsProvider;
|
||||
|
||||
public class LineColumnModel
|
||||
@@ -40,6 +41,10 @@ public class LineColumnModel
|
||||
return c;
|
||||
}
|
||||
|
||||
public short getWalls(Position cell) {
|
||||
return getWalls(cell.getX(),cell.getY());
|
||||
}
|
||||
|
||||
@Override
|
||||
public short getWalls(int x, int y) {
|
||||
return (short) (
|
||||
|
||||
Reference in New Issue
Block a user