Settings for stl export

- set cells size and wall thickness
- set reverse for path :
  when reverse is set then resolved path is higher ground
  else (default) it is lower ground.
This commit is contained in:
philippe lhardy
2020-10-13 16:49:00 +02:00
parent 159f408e7f
commit 046a7767a8
4 changed files with 202 additions and 30 deletions

View File

@@ -0,0 +1,104 @@
package org.artisanlogiciel.games.stl;
public class Maze3dParams {
// grid size
int xl;
int yl;
int zl;
int w;
int lg;
int hg;
Wall3d south;
Wall3d west;
Wall3d north;
Wall3d east;
Wall3d highGround;
Wall3d lowGround;
// reverse : means that resolved path will be HighGround actual making maze more difficult to play with
boolean reverse;
// default
public Maze3dParams()
{
this(10,10,10, 1 , 1, 3, false);
}
// w width is wall thickness
public Maze3dParams(int xl, int yl, int zl, int w, int lg, int hg, boolean reverse)
{
this.xl = xl;
this.yl = yl;
this.zl = zl;
this.reverse = reverse;
int h = zl;
this.w = w;
this.lg = lg;
this.hg = hg;
south = new Wall3d(xl, w, h, 0, 0, 0);
west = new Wall3d(w, yl, h, 0, 0, 0);
north = new Wall3d(xl, w, h, 0, yl, 0);
east = new Wall3d(w, yl, h, xl, 0, 0);
highGround = new Wall3d(xl, yl, hg, 0, 0, 0);
lowGround = new Wall3d(xl, yl, lg, 0, 0, 0);
}
public boolean isReverse() {
return reverse;
}
public int getXl() {
return xl;
}
public int getYl() {
return yl;
}
public int getZl() {
return zl;
}
public Wall3d getSouth() {
return south;
}
public Wall3d getWest() {
return west;
}
public Wall3d getNorth() {
return north;
}
public Wall3d getEast() {
return east;
}
public Wall3d getHighGround() {
return highGround;
}
public Wall3d getLowGround() {
return lowGround;
}
public int getLg() {
return lg;
}
public int getHg() {
return hg;
}
public int getW() {
return w;
}
}