minor chnages / renaming / path painting
- draw resolved path as showAll correctly it was displaying all direction of same cell as solution while only one direction is ok - Renderer renaming for class rendering cells - draw directions as arrows
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@@ -538,7 +538,7 @@ lues, they are used as it is for
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}
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public final static boolean isFlagSet(short check, short flag) {
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return ((check & flag) == flag);
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return Brick.isFlagSet(flag,check);
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}
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public final short getCell(Position p) {
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@@ -103,7 +103,7 @@ implements StatusListener
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private MazeComponent createMazeComponent(LabyModel model, int W, int H) {
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MazeCellParameters cp = mHexagon ? new HexagonCell(model.getWidth(), model.getHeight(), W, H, 0, 0) : new MazeCellParameters(model.getWidth(), model.getHeight(), W, H, 0, 0);
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MazeCellRenderer cp = mHexagon ? new HexagonCellRenderer(model.getWidth(), model.getHeight(), W, H, 0, 0) : new MazeCellRenderer(model.getWidth(), model.getHeight(), W, H, 0, 0);
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MazeComponent comp = new MazeComponent(model, cp, this);
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Xpm xpm = new Xpm();
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try {
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@@ -9,12 +9,12 @@ import java.awt.*;
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* using a square model ( LEFT UP only).
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*/
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public class HexagonCell
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extends MazeCellParameters
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public class HexagonCellRenderer
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extends MazeCellRenderer
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{
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public final static int SUBCELL = 4;
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public HexagonCell(int mapw, int maph, int W, int H, int x, int y) {
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public HexagonCellRenderer(int mapw, int maph, int W, int H, int x, int y) {
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super(mapw, maph, W, H, x, y);
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}
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@@ -7,7 +7,7 @@ import org.artisanlogiciel.games.maze.solve.DirectionPosition;
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import java.awt.*;
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public class MazeCellParameters {
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public class MazeCellRenderer {
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int offsetX; // x offset of upper corner left in pixels
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int offsetY; // y offset of upper corner left in pixers
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@@ -18,7 +18,7 @@ public class MazeCellParameters {
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double width; // width of one cell in pixels
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double height; // height of one cell in pixels
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public MazeCellParameters(int mapw, int maph, int W, int H, int x, int y) {
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public MazeCellRenderer(int mapw, int maph, int W, int H, int x, int y) {
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mapWidth = mapw;
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mapHeight = maph;
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offsetX = x;
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@@ -106,6 +106,7 @@ public class MazeCellParameters {
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public void drawPath(Graphics g, DirectionPosition dp, int pX, int pY, int mX, int mY) {
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if (dp != null) {
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boolean arrow = true;
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Position dot = dp.getPosition();
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if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) {
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int x = offsetX + (int) (dot.getX() * width);
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@@ -113,25 +114,29 @@ public class MazeCellParameters {
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short path = dp.getDirection();
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int xm = x + (int) (width / 2);
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int ym = y + (int) (height / 2);
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if ((path & LabyModel.HORIZONTAL) == LabyModel.HORIZONTAL) {
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if ((path & LabyModel.POSITIVE) == LabyModel.POSITIVE) {
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g.drawLine(xm, ym, x + (int) width, ym);
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if (LabyModel.isFlagSet(path,LabyModel.HORIZONTAL)) {
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if (LabyModel.isFlagSet(path, LabyModel.POSITIVE)) {
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g.drawLine(xm, ym - (int) (height / 4), x + (int) width, ym);
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if (arrow ) g.drawLine(xm, ym, x + (int) width, ym);
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g.drawLine(xm, ym + (int) (height / 4), x + (int) width, ym);
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}
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// LEFT /_
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if ((path & LabyModel.NEGATIVE) == LabyModel.NEGATIVE) {
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g.drawLine(x, ym, xm, ym);
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if (LabyModel.isFlagSet(path,LabyModel.NEGATIVE)) {
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g.drawLine(x, ym, xm, ym + (int) (height / 4));
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if (arrow) g.drawLine(x, ym, xm, ym);
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g.drawLine(x, ym, xm, ym - (int) (height / 4));
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}
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}
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if ((path & LabyModel.VERTICAL) == LabyModel.VERTICAL) {
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if ((path & LabyModel.POSITIVE) == LabyModel.POSITIVE) {
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g.drawLine(xm, ym, xm, y + (int) height);
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if (LabyModel.isFlagSet(path,LabyModel.VERTICAL)) {
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if (LabyModel.isFlagSet(path ,LabyModel.POSITIVE)) {
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g.drawLine(xm + (int) (width / 4), ym, xm, y + (int) height);
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if (arrow) g.drawLine(xm, ym, xm, y + (int) height);
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g.drawLine(xm - (int) (width / 4), ym, xm, y + (int) height);
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}
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// UP |\
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if ((path & LabyModel.NEGATIVE) == LabyModel.NEGATIVE) {
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g.drawLine(xm, ym, xm, y);
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if (LabyModel.isFlagSet(path,LabyModel.NEGATIVE)) {
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g.drawLine(xm - (int) (width / 4), ym, xm, y);
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if (arrow) g.drawLine(xm, ym, xm, y);
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g.drawLine(xm + (int) (width / 4), ym, xm, y);
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}
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}
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@@ -145,8 +150,8 @@ public class MazeCellParameters {
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if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) {
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int x = offsetX + (int) (dot.getX() * width);
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int y = offsetY + (int) (dot.getY() * height);
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int r2 = (int) ((radius * 3) / 4);
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g.drawOval(x + 1, y + 1, r2, r2);
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int r2 = (int) radius ; //(int) ((radius * 3) / 4);
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g.drawOval(x, y, r2, r2);
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// g.drawLine(x+a,y+a,x+width-a,y+height-a);
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// g.drawLine(x+a,y+height-a,x+width-a,y+a);
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@@ -27,7 +27,7 @@ public class MazeComponent
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private static final long serialVersionUID = 3163272907991176390L;
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LabyModelProvider map;
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final MazeCellParameters cp;
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final MazeCellRenderer cp;
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Position current = null;
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LinkedList<DirectionPosition> solvedPath = null;
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LinkedList<DirectionPosition> drawingPath = null;
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@@ -216,7 +216,7 @@ public class MazeComponent
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* offsetX, offsetY of upper left corner
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**/
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// public MazeComponent(WallsProvider map, MazeCellParameters cp)
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public MazeComponent(LabyModel map, MazeCellParameters cp, StatusListener statusListener) {
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public MazeComponent(LabyModel map, MazeCellRenderer cp, StatusListener statusListener) {
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super();
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this.cp = cp;
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this.map = map;
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@@ -350,22 +350,6 @@ public class MazeComponent
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}
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}
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pX = aX;
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pY = aY;
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synchronized (lockChange) {
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g.setColor(colorMap.goal);
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if (current != null) {
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cp.drawDot(g, current, pX, pY, mX, mY);
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}
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if (solvedPath != null) {
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for (DirectionPosition resolved : solvedPath) {
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// cp.drawDot(g, resolved.getPosition(), pX, pY, mX, mY);
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cp.drawPath(g, resolved, pX, pY, mX, mY);
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}
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}
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}
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if (this.showAll) {
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statusListener.addStatus("*");
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pX = aX;
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@@ -375,11 +359,7 @@ public class MazeComponent
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for (; pY < mY; pY++) {
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for (pX = 0; pX < mX; pX++) {
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path = map.getPath(pX, pY);
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if ((path & LabyModel.SOLVED) == LabyModel.SOLVED) {
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g.setColor(colorMap.resolved_path);
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} else {
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g.setColor(colorMap.path);
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}
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if (path != 0) {
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DirectionPosition dp = new DirectionPosition(path, new Position(pX, pY));
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cp.drawPath(g, dp, pX, pY, pX + 1, pY + 1);
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@@ -387,6 +367,24 @@ public class MazeComponent
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}
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}
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}
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pX = aX;
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pY = aY;
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synchronized (lockChange) {
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g.setColor(colorMap.goal);
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if (current != null) {
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cp.drawDot(g, current, pX, pY, mX, mY);
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}
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g.setColor(colorMap.resolved_path);
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if (solvedPath != null) {
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for (DirectionPosition resolved : solvedPath) {
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cp.drawDot(g, resolved.getPosition(), pX, pY, mX, mY);
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cp.drawPath(g, resolved, pX, pY, mX, mY);
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}
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}
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}
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}
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@@ -402,9 +400,15 @@ public class MazeComponent
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}
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public void notifySearchError(String error) {
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System.err.println(error);
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notifySearchInfoLevel(0,error);
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}
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public void notifySearchInfoLevel(int infoLevel, String pInfo)
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{
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statusListener.addStatus(pInfo);
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}
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public void notifyCompletion(LinkedList<DirectionPosition> solvedPath) {
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LinkedList<DirectionPosition> newPath = new LinkedList<>(solvedPath);
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statusListener.addStatus("resolution completed");
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@@ -10,8 +10,13 @@ public interface MazeResolutionListener
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boolean notifySearch(DirectionPosition pPosition);
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/* @deprecated
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use notifySearchInfoLevel(0, String pInfo);
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*/
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void notifySearchError(String error);
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void notifySearchInfoLevel(int infoLevel, String pInfo);
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void notifyCompletion(LinkedList<DirectionPosition> solvedPath);
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}
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@@ -19,7 +19,7 @@ extends LabyModel
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}
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/**
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* resolve this labrynth using internal representation
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* resolve this labyrinth using internal representation
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* initial (x,y) is exit, will return list of positions from start (0,0) to end (x,y)
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**/
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public LinkedList<DirectionPosition> resolve(int x, int y, MazeResolutionListener rlistener) {
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