Square or Hexagon Cell
- allows to select between square and hexagon representation - remark : this is still a square model
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@@ -3,6 +3,7 @@ package org.artisanlogiciel.games.maze.gui;
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import org.artisanlogiciel.games.maze.Brick;
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import org.artisanlogiciel.games.maze.LabyModel;
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import org.artisanlogiciel.games.maze.Position;
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import org.artisanlogiciel.games.maze.model.WidthHeightProvider;
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import org.artisanlogiciel.games.maze.solve.DirectionPosition;
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import java.awt.*;
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@@ -18,17 +19,16 @@ public class MazeCellRenderer {
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double width; // width of one cell in pixels
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double height; // height of one cell in pixels
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public MazeCellRenderer(int mapw, int maph, int W, int H, int x, int y) {
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mapWidth = mapw;
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mapHeight = maph;
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public MazeCellRenderer(WidthHeightProvider model, WidthHeightProvider frame, int x, int y) {
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resetMazeWidthHeight(model);
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offsetX = x;
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offsetY = y;
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adaptTo(W,H);
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adaptTo(frame.getWidth(), frame.getHeight());
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}
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public void resetMazeWidthHeight(int mapw, int maph) {
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mapWidth = mapw;
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mapHeight = maph;
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public void resetMazeWidthHeight(WidthHeightProvider model) {
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mapWidth = model.getWidth();
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mapHeight = model.getHeight();
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}
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public void adaptTo(double W, double H) {
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@@ -108,30 +108,31 @@ public class MazeCellRenderer {
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if (dp != null) {
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boolean arrow = true;
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Position dot = dp.getPosition();
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double h = getHeight();
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if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) {
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int x = offsetX + (int) (dot.getX() * width);
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int y = offsetY + (int) (dot.getY() * height);
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int y = offsetY + (int) (dot.getY() * h);
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short path = dp.getDirection();
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int xm = x + (int) (width / 2);
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int ym = y + (int) (height / 2);
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int ym = y + (int) (h / 2);
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if (LabyModel.isFlagSet(path,LabyModel.HORIZONTAL)) {
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if (LabyModel.isFlagSet(path, LabyModel.POSITIVE)) {
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g.drawLine(xm, ym - (int) (height / 4), x + (int) width, ym);
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g.drawLine(xm, ym - (int) (h / 4), x + (int) width, ym);
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if (arrow ) g.drawLine(xm, ym, x + (int) width, ym);
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g.drawLine(xm, ym + (int) (height / 4), x + (int) width, ym);
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g.drawLine(xm, ym + (int) (h / 4), x + (int) width, ym);
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}
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// LEFT /_
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if (LabyModel.isFlagSet(path,LabyModel.NEGATIVE)) {
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g.drawLine(x, ym, xm, ym + (int) (height / 4));
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g.drawLine(x, ym, xm, ym + (int) (h / 4));
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if (arrow) g.drawLine(x, ym, xm, ym);
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g.drawLine(x, ym, xm, ym - (int) (height / 4));
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g.drawLine(x, ym, xm, ym - (int) (h / 4));
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}
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}
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if (LabyModel.isFlagSet(path,LabyModel.VERTICAL)) {
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if (LabyModel.isFlagSet(path ,LabyModel.POSITIVE)) {
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g.drawLine(xm + (int) (width / 4), ym, xm, y + (int) height);
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g.drawLine(xm + (int) (width / 4), ym, xm, y + (int) h);
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if (arrow) g.drawLine(xm, ym, xm, y + (int) height);
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g.drawLine(xm - (int) (width / 4), ym, xm, y + (int) height);
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g.drawLine(xm - (int) (width / 4), ym, xm, y + (int) h);
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}
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// UP |\
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if (LabyModel.isFlagSet(path,LabyModel.NEGATIVE)) {
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@@ -145,11 +146,12 @@ public class MazeCellRenderer {
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}
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public void drawDot(Graphics g, Position dot, int pX, int pY, int mX, int mY) {
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double radius = (height > width) ? width : height;
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double h = getHeight();
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double radius = (h > width) ? width : h;
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int a = (int) (radius / 4);
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if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) {
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int x = offsetX + (int) (dot.getX() * width);
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int y = offsetY + (int) (dot.getY() * height);
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int y = offsetY + (int) (dot.getY() * h);
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int r2 = (int) radius ; //(int) ((radius * 3) / 4);
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g.drawOval(x, y, r2, r2);
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// g.drawLine(x+a,y+a,x+width-a,y+height-a);
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@@ -157,8 +159,8 @@ public class MazeCellRenderer {
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} else {
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int x = offsetX + (int) (pX * width);
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int y = offsetY + (int) (pY * height);
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g.drawLine(x + 1, y + 1, x + (int) width - 1, y + (int) height - 1);
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int y = offsetY + (int) (pY * h);
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g.drawLine(x + 1, y + 1, x + (int) width - 1, y + (int) h - 1);
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}
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}
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