fix resolved path drawing after background
- resolved path should be dran after background, else it is not visible.
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@@ -303,28 +303,6 @@ public class MazeComponent
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mY = map.getHeight();
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}
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if ((sX == gX) && (sY == gY)) {
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g.setColor(colorMap.goal);
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} else {
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g.setColor(colorMap.resolved_path);
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cp.drawDot(g, new Position(gX, gY), pX, pY, mX, mY);
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g.setColor(colorMap.path);
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}
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cp.drawDot(g, new Position(sX, sY), pX, pY, mX, mY);
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synchronized (lockChange) {
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g.setColor(colorMap.goal);
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if (current != null) {
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cp.drawDot(g, current, pX, pY, mX, mY);
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}
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if (solvedPath != null) {
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for (DirectionPosition resolved : solvedPath) {
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// cp.drawDot(g, resolved.getPosition(), pX, pY, mX, mY);
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cp.drawPath(g, resolved, pX, pY, mX, mY);
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}
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}
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}
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int aX = pX;
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int aY = pY;
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@@ -344,6 +322,16 @@ public class MazeComponent
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}
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}
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if ((sX == gX) && (sY == gY)) {
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g.setColor(colorMap.goal);
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} else {
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g.setColor(colorMap.resolved_path);
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cp.drawDot(g, new Position(gX, gY), pX, pY, mX, mY);
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g.setColor(colorMap.path);
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}
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cp.drawDot(g, new Position(sX, sY), pX, pY, mX, mY);
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pX = aX;
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pY = aY;
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// draw all walls within clip bounds horiz first then lines
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@@ -355,6 +343,22 @@ public class MazeComponent
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}
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}
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pX = aX;
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pY = aY;
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synchronized (lockChange) {
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g.setColor(colorMap.goal);
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if (current != null) {
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cp.drawDot(g, current, pX, pY, mX, mY);
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}
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if (solvedPath != null) {
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for (DirectionPosition resolved : solvedPath) {
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// cp.drawDot(g, resolved.getPosition(), pX, pY, mX, mY);
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cp.drawPath(g, resolved, pX, pY, mX, mY);
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}
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}
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}
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if (this.showAll) {
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statusListener.addStatus("*");
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pX = aX;
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