generate .we maze

- export maze as .we ( still hlf boundaries missing )
This commit is contained in:
philippe lhardy
2020-11-03 17:49:58 +01:00
parent 8211147b28
commit 41067707bc
2 changed files with 15 additions and 11 deletions

View File

@@ -4,7 +4,7 @@ import org.artisanlogiciel.games.maze.DrawingGenerator;
import org.artisanlogiciel.games.maze.LabyModel;
import org.artisanlogiciel.games.maze.MazeParams;
import org.artisanlogiciel.games.maze.MazeParamsFixed;
import org.artisanlogiciel.games.maze.persist.MazePeristWorldEdit;
import org.artisanlogiciel.games.maze.persist.MazePersistWorldEdit;
import org.artisanlogiciel.games.maze.persist.MazePersistRaw;
import org.artisanlogiciel.games.maze.solve.SolvingModel;
import org.artisanlogiciel.games.stl.Maze3dParams;
@@ -780,7 +780,7 @@ implements StatusListener
addStatus("Saving we to " + outfile + " ...");
try {
FileOutputStream out = new FileOutputStream(outfile);
new MazePeristWorldEdit(model).streamOut("we", out);
new MazePersistWorldEdit(model).streamOut("we", out);
out.close();
addStatus("... Done.");
} catch (IOException io) {