generate .we maze
- export maze as .we ( still hlf boundaries missing )
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@@ -4,7 +4,7 @@ import org.artisanlogiciel.games.maze.DrawingGenerator;
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import org.artisanlogiciel.games.maze.LabyModel;
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import org.artisanlogiciel.games.maze.MazeParams;
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import org.artisanlogiciel.games.maze.MazeParamsFixed;
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import org.artisanlogiciel.games.maze.persist.MazePeristWorldEdit;
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import org.artisanlogiciel.games.maze.persist.MazePersistWorldEdit;
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import org.artisanlogiciel.games.maze.persist.MazePersistRaw;
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import org.artisanlogiciel.games.maze.solve.SolvingModel;
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import org.artisanlogiciel.games.stl.Maze3dParams;
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@@ -780,7 +780,7 @@ implements StatusListener
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addStatus("Saving we to " + outfile + " ...");
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try {
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FileOutputStream out = new FileOutputStream(outfile);
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new MazePeristWorldEdit(model).streamOut("we", out);
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new MazePersistWorldEdit(model).streamOut("we", out);
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out.close();
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addStatus("... Done.");
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} catch (IOException io) {
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