read a .we minetest schema

- use ground has maze walls
This commit is contained in:
philippe lhardy
2020-11-04 22:12:17 +01:00
parent 6402766371
commit 52a2d3f1e3
13 changed files with 430 additions and 16 deletions

View File

@@ -35,6 +35,8 @@ public class LabyModel implements WallsProvider {
public final static short RIGHT = Brick.RIGHT << FLAGLENGTH | DIRECTION | HORIZONTAL | POSITIVE;
public final static short UP = Brick.UP << FLAGLENGTH | DIRECTION | VERTICAL | NEGATIVE;
public final static short EMPTY = LEFT | DOWN | RIGHT | UP ;
// flag when a wall should be open to access this for entry
public final static short ENTRY = Brick.ENTRY << FLAGLENGTH;
// flag when a wall should be open to access this for exit
@@ -100,7 +102,7 @@ public class LabyModel implements WallsProvider {
/**
* construct LabyModel from an InputStream, yet only "raw" is supported
**/
public LabyModel(int width, int heigh, short [][] t) {
public LabyModel(int width, int height, short [][] t) {
random = null;
this.width = width;
this.height = height;

View File

@@ -368,11 +368,25 @@ implements StatusListener
}
};
JButton loadOsmButton = new JButton(labels.getString("load" ) + " Osm");
loadOsmButton.addActionListener(loadOsmAction);
loadMenu.add(newLoadButton("osm", loadOsmAction));
loadMenu.add(loadOsmButton);
loadMenu.add(newLoadButton("we",
new AbstractAction() {
public void actionPerformed(ActionEvent evt) {
//
addStatus("load WoldEdit");
String filename = loadName.getText();
if ((filename.length() > 0)) {
setMazeName(filename);
loadWorldEdit(false);
refresh();
}
}
}
));
return loadMenu;
}
@@ -459,12 +473,20 @@ implements StatusListener
}
private JButton newSaveButton(String format, Action action) {
final JButton saveTextButton = new JButton(labels.getString("save") + " " + format);
private JButton newActionButton(String actionName, String format, Action action) {
final JButton saveTextButton = new JButton(labels.getString(actionName) + " " + format);
saveTextButton.addActionListener(action);
return saveTextButton;
}
private JButton newSaveButton(String format, Action action) {
return newActionButton("save",format,action);
}
private JButton newLoadButton(String format, Action action) {
return newActionButton("load",format,action);
}
private JPanel createResolveQuitBar() {
JPanel resolveQuitBar = new JPanel(new FlowLayout());
@@ -759,6 +781,29 @@ implements StatusListener
}
}
private void loadWorldEdit(boolean add) {
if ( maze != null ) {
File infile = new File(params.getSaveDir(), params.getName() + ".we");
FileInputStream inputStream = null;
try {
inputStream = new FileInputStream(infile);
model = new MazePersistWorldEdit().parseInputStream("we",inputStream);
} catch (IOException io) {
io.printStackTrace(System.err);
statusField.setText("[ERROR] Can't load " + infile.getAbsolutePath());
} finally {
if (inputStream != null) {
// cleanup
try {
inputStream.close();
} catch (Exception any) {
// don't care really
}
}
}
}
}
private JButton addDirection(final JPanel panel, final String direction, String key, Action goAction) {
String actionName = "go" + direction;
JButton button = new JButton(direction);

View File

@@ -2,9 +2,8 @@ package org.artisanlogiciel.games.maze.persist;
import org.artisanlogiciel.games.maze.Brick;
import org.artisanlogiciel.games.maze.LabyModel;
import org.artisanlogiciel.games.minetest.Material;
import org.artisanlogiciel.games.minetest.Node;
import org.artisanlogiciel.games.minetest.WorlEditGenerator;
import org.artisanlogiciel.games.minetest.*;
import java.io.*;
import static org.artisanlogiciel.games.minetest.Material.GRASS_MATERIAL;
@@ -18,6 +17,10 @@ public class MazePersistWorldEdit {
this.model = model;
}
public MazePersistWorldEdit() {
//
}
void addNode(Node node)
{
if (node != null )
@@ -110,13 +113,71 @@ public class MazePersistWorldEdit {
// TODO using WorldEditGenerator
if ((pFormat == null) || (pFormat.equals("we"))) {
// DataInputStream in = new DataInputStream(pIn);
throw new IOException("Format " + pFormat + " Not yet implemented.");
// should be at end of stream ? Not necessary can stream multiple
// labs ( or tiling ).
WorldEditReader reader = new WorldEditReader(pIn);
// skip header "5.return " hacky way ...
byte[] b = new byte[9];
pIn.read(b);
// System.out.println(new String(b));
World world = reader.read();
// need to convert world into a LabyModel ...
// get level z = 0
Slice ground = world.getSlice(0);
if ( ground != null )
{
model = getModelFromSlice(ground);
System.out.println(model);
}
else
{
System.err.println("no ground !");
}
return model;
} else {
throw new IOException("Format " + pFormat + " Not yet implemented.");
}
}
private LabyModel getModelFromSlice(Slice ground) {
// TODO
if ( ! ground.isEmpty() )
{
int width = ground.getRangeSize();
Range rawRange = ground.getRawRange();
int height = rawRange.getRangeSize();
int up = rawRange.getMin();
short [][] t = new short[width][height];
int left = ground.getMin();
for ( int x = ground.getMin() ; x < ground.getMax() ; x ++)
{
// work on raws ...
Raw raw = ground.getRaw(new Integer(x));
if ( raw != null )
{
for ( int y = raw.getMin() ; y < raw.getMax(); y ++) {
// full closed place ... ( lazzy ... )
Node node = raw.getNode(y);
short move = LabyModel.EMPTY | 32;
if ( node != null ) {
move = 0;
}
int newx = x - left;
int newy = y - up;
System.out.println( " " + newx + " " + newy + " =" + move );
t[newx][newy] = move;
}
}
}
model = new LabyModel(width,height, t);
return model;
}
else
{
System.out.println("empty ground");
}
return null;
}
}