read a .we minetest schema
- use ground has maze walls
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@@ -2,9 +2,8 @@ package org.artisanlogiciel.games.maze.persist;
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import org.artisanlogiciel.games.maze.Brick;
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import org.artisanlogiciel.games.maze.LabyModel;
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import org.artisanlogiciel.games.minetest.Material;
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import org.artisanlogiciel.games.minetest.Node;
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import org.artisanlogiciel.games.minetest.WorlEditGenerator;
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import org.artisanlogiciel.games.minetest.*;
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import java.io.*;
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import static org.artisanlogiciel.games.minetest.Material.GRASS_MATERIAL;
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@@ -18,6 +17,10 @@ public class MazePersistWorldEdit {
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this.model = model;
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}
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public MazePersistWorldEdit() {
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//
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}
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void addNode(Node node)
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{
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if (node != null )
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@@ -110,13 +113,71 @@ public class MazePersistWorldEdit {
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// TODO using WorldEditGenerator
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if ((pFormat == null) || (pFormat.equals("we"))) {
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// DataInputStream in = new DataInputStream(pIn);
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throw new IOException("Format " + pFormat + " Not yet implemented.");
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// should be at end of stream ? Not necessary can stream multiple
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// labs ( or tiling ).
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WorldEditReader reader = new WorldEditReader(pIn);
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// skip header "5.return " hacky way ...
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byte[] b = new byte[9];
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pIn.read(b);
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// System.out.println(new String(b));
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World world = reader.read();
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// need to convert world into a LabyModel ...
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// get level z = 0
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Slice ground = world.getSlice(0);
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if ( ground != null )
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{
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model = getModelFromSlice(ground);
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System.out.println(model);
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}
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else
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{
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System.err.println("no ground !");
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}
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return model;
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} else {
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throw new IOException("Format " + pFormat + " Not yet implemented.");
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}
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}
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private LabyModel getModelFromSlice(Slice ground) {
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// TODO
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if ( ! ground.isEmpty() )
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{
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int width = ground.getRangeSize();
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Range rawRange = ground.getRawRange();
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int height = rawRange.getRangeSize();
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int up = rawRange.getMin();
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short [][] t = new short[width][height];
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int left = ground.getMin();
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for ( int x = ground.getMin() ; x < ground.getMax() ; x ++)
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{
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// work on raws ...
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Raw raw = ground.getRaw(new Integer(x));
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if ( raw != null )
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{
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for ( int y = raw.getMin() ; y < raw.getMax(); y ++) {
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// full closed place ... ( lazzy ... )
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Node node = raw.getNode(y);
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short move = LabyModel.EMPTY | 32;
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if ( node != null ) {
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move = 0;
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}
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int newx = x - left;
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int newy = y - up;
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System.out.println( " " + newx + " " + newy + " =" + move );
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t[newx][newy] = move;
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}
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}
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}
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model = new LabyModel(width,height, t);
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return model;
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}
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else
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{
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System.out.println("empty ground");
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}
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return null;
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}
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}
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