create lab directory in parent

abstract MazeParams to be able to set them easily
doit.sh support new class creation
updated README

Signed-off-by: philippe lhardy <philippe@pavilionartlogiciel>
This commit is contained in:
philippe lhardy
2015-02-18 21:06:37 +01:00
parent 894e5c7970
commit 7d8ce42c15
5 changed files with 151 additions and 23 deletions

24
README
View File

@@ -1,3 +1,4 @@
This is a personal project to generate a 2D maze using in depth path generation.
this can generate a stl file, overall goal was to print it with a 3D printer, i didn't test it yet ( even if i actualy have a 3D printer ).
@@ -10,10 +11,18 @@ there is a console gui menu base with ./doit.sh
run it by :
cd java
make display
( it will compile and run it ).
it ask fro three integers :
________Linux distribution_____________________
mkdir github
cd github
git clone https://github.com/artlog/labystl.git
cd labystl.git
./doit.sh
ant
run
_______________________________________________
it ask for three integers :
X Y maxpath
@@ -23,9 +32,11 @@ ex :
will generate a 10x10 labyrinth with trying to fork a different path every 7 steps.
then it saves labyrinth under java/lab directory under two format :
then it saves labyrinth under lab or java/lab (depending if run or test respectively) directory under two format :
- one reusable by this tool that contains all solutions. ( .lab )
- one in stl that can be viewed with blender or sliced with slic3r to feed a 3D printer ( not yet tested ).
- one in stl that can :
- be viewed with blender
- or sliced with slic3r to feed a 3D printer ( not yet tested ).
buttons left,right,up,left can be used to walk the labyrinth. resolve will display solution.
and there is a control for sizing cells.
@@ -36,4 +47,3 @@ Entry of labyrinth is upper left corner, exit is lower right ( this is different
BUGS are numerous, and every bug was cleverly designed to drive you mad.
DOCUMENTATION is self contained in code an in my brain.