first .osm format import
- import osm convert it to Drawing and use it as resolved path. - Not ready , first test over lab/valbonne_oct_2020.osm
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142
java/org/artisanlogiciel/games/maze/gui/MazeCellParameters.java
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142
java/org/artisanlogiciel/games/maze/gui/MazeCellParameters.java
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package org.artisanlogiciel.games.maze.gui;
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import org.artisanlogiciel.games.maze.Brick;
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import org.artisanlogiciel.games.maze.LabyModel;
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import org.artisanlogiciel.games.maze.Position;
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import org.artisanlogiciel.games.maze.solve.DirectionPosition;
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import java.awt.*;
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public class MazeCellParameters {
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double width = 10; // width of one cell
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double height = 10; // height of one cell
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int offsetX = 5; // x offset of upper corner left
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int offsetY = 5; // y offset of upper corner left
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int mapWidth = 0;
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int mapHeight = 0;
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public MazeCellParameters(int mapw, int maph, int W, int H, int x, int y) {
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double w = (W - x) / mapw;
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double h = (H - y) / maph;
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mapWidth = mapw;
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mapHeight = maph;
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if (w < 5)
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w = 5;
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if (h < 5)
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h = 5;
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setCellSize(w, h);
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offsetX = x;
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offsetY = y;
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}
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public void resetMazeWidthHeight(int mapw, int maph) {
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mapWidth = mapw;
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mapHeight = maph;
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}
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public void adaptTo(double W, double H) {
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double w = (W - offsetX) / mapWidth;
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double h = (H - offsetY) / mapHeight;
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mapWidth = mapWidth;
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mapHeight = mapHeight;
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if (w < 5)
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w = 5;
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if (h < 5)
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h = 5;
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setCellSize(w, h);
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}
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public void setCellSize(double w, double h) {
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width = w;
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height = h;
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}
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public double getWidth() {
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return width;
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}
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public double getHeight() {
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return height;
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}
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public int getOffsetX() {
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return offsetX;
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}
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public int getOffsetY() {
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return offsetY;
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}
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public Dimension getDimension() {
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return new Dimension(offsetX + (int) (mapWidth * width),
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offsetY + (int) (mapHeight * height));
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}
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public void drawWalls(Graphics g, int pX, int pY, short walls) {
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int x = offsetX + (int) (pX * width);
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int y = offsetY + (int) (pY * height);
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if ((pY == 0) && ((walls & Brick.UP) == Brick.UP))
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g.drawLine(x, y, x + (int) width, y);
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if ((walls & Brick.DOWN) == Brick.DOWN)
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g.drawLine(x, y + (int) height, x + (int) width, y + (int) height);
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if ((walls & Brick.RIGHT) == Brick.RIGHT)
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g.drawLine(x + (int) width, y, x + (int) width, y + (int) height);
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if ((pX == 0) && ((walls & Brick.LEFT) == Brick.LEFT))
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g.drawLine(x, y, x, y + (int) height);
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}
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public void drawPath(Graphics g, DirectionPosition dp, int pX, int pY, int mX, int mY) {
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if (dp != null) {
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Position dot = dp.getPosition();
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if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) {
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int x = offsetX + (int) (dot.getX() * width);
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int y = offsetY + (int) (dot.getY() * height);
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short path = dp.getDirection();
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int xm = x + (int) (width / 2);
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int ym = y + (int) (height / 2);
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if ((path & LabyModel.HORIZONTAL) == LabyModel.HORIZONTAL) {
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if ((path & LabyModel.POSITIVE) == LabyModel.POSITIVE) {
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g.drawLine(xm, ym, x + (int) width, ym);
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g.drawLine(xm, ym + (int) (height / 4), x + (int) width, ym);
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}
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// LEFT /_
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if ((path & LabyModel.NEGATIVE) == LabyModel.NEGATIVE) {
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g.drawLine(x, ym, xm, ym);
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g.drawLine(x, ym, xm, ym - (int) (height / 4));
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}
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}
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if ((path & LabyModel.VERTICAL) == LabyModel.VERTICAL) {
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if ((path & LabyModel.POSITIVE) == LabyModel.POSITIVE) {
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g.drawLine(xm, ym, xm, y + (int) height);
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g.drawLine(xm - (int) (width / 4), ym, xm, y + (int) height);
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}
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// UP |\
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if ((path & LabyModel.NEGATIVE) == LabyModel.NEGATIVE) {
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g.drawLine(xm, ym, xm, y);
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g.drawLine(xm + (int) (width / 4), ym, xm, y);
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}
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}
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}
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}
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}
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public void drawDot(Graphics g, Position dot, int pX, int pY, int mX, int mY) {
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double radius = (height > width) ? width : height;
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int a = (int) (radius / 4);
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if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) {
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int x = offsetX + (int) (dot.getX() * width);
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int y = offsetY + (int) (dot.getY() * height);
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int r2 = (int) ((radius * 3) / 4);
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g.drawOval(x + 1, y + 1, r2, r2);
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// g.drawLine(x+a,y+a,x+width-a,y+height-a);
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// g.drawLine(x+a,y+height-a,x+width-a,y+a);
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} else {
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int x = offsetX + (int) (pX * width);
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int y = offsetY + (int) (pY * height);
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g.drawLine(x + 1, y + 1, x + (int) width - 1, y + (int) height - 1);
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}
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}
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}
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