WIP minetest <-> laby import/export

- currently possible to export a laby into minetest
- start of a lua content parser to import .we into lab
This commit is contained in:
philippe lhardy
2020-11-03 23:21:29 +01:00
parent 41067707bc
commit 9355fd8b6d
11 changed files with 424 additions and 10 deletions

View File

@@ -2,15 +2,17 @@ package org.artisanlogiciel.games.maze.persist;
import org.artisanlogiciel.games.maze.Brick;
import org.artisanlogiciel.games.maze.LabyModel;
import org.artisanlogiciel.games.minetest.Material;
import org.artisanlogiciel.games.minetest.Node;
import org.artisanlogiciel.games.minetest.WorlEditGenerator;
import java.io.*;
import static org.artisanlogiciel.games.minetest.Material.GRASS_MATERIAL;
public class MazePersistWorldEdit {
private LabyModel model;
private WorlEditGenerator generator;
private static final String GRASS_MATERIAL = "default:dirt_with_grass";
public MazePersistWorldEdit(LabyModel model) {
this.model = model;
@@ -24,6 +26,12 @@ public class MazePersistWorldEdit {
}
}
private Node newNode(int x, int y, String material)
{
// x,y,z => x,z,y in minetest
return new Node(x,0, y, Material.getMaterialByName(material));
}
void addWalls(int pX, int pY) {
short walls = model.getWalls(pX, pY);
short wdrawn = 0;
@@ -36,14 +44,14 @@ public class MazePersistWorldEdit {
String material = GRASS_MATERIAL;
int x = ox + (int) (pX * w);
int y = oy + (int) (pY * h);
int x = ox + (pX * w);
int y = oy + (pY * h);
// copied from drawing, where order did matter, might not be the case here...
//if ((pY == 0) && LabyModel.isFlagSet(walls, Brick.UP)) {
if (LabyModel.isFlagSet(walls, Brick.UP)) {
for ( int dx = 0; dx < w; dx++) {
addNode(new Node(x + dx, y, z, material));
addNode(newNode(x + dx, y,material));
}
wdrawn |= Brick.UP;
}
@@ -66,7 +74,7 @@ public class MazePersistWorldEdit {
//if ((pX == 0) && LabyModel.isFlagSet(walls, Brick.LEFT)) {
if (LabyModel.isFlagSet(walls, Brick.LEFT)) {
for (int dy = 0; dy < h; dy ++) {
addNode(new Node(x, y + dy, z, material));
addNode(newNode(x, y + dy, material));
}
wdrawn |= Brick.LEFT;
}
@@ -77,7 +85,7 @@ public class MazePersistWorldEdit {
// WIP using WorldEditGenerator
if ((pFormat == null) || (pFormat.equals("we"))) {
Node refNode = new Node(0,0,0,"default:dirt_with_grass");
Node refNode = new Node(0,0,0);
StringBuilder builder = new StringBuilder();
generator = new WorlEditGenerator(builder,refNode);
generator.writeStart();