prepare for hexagon display & other models
- display cell as hexagon is Display.mHexagon if set ( not default ) will need a checkbox to set this - various new models preparation...
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package org.artisanlogiciel.games.maze.model;
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import org.artisanlogiciel.games.maze.Brick;
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import org.artisanlogiciel.games.maze.MovesProvider;
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import org.artisanlogiciel.games.maze.WallsProvider;
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public class LineColumnModel
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implements WallsProvider,
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MovesProvider
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{
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final BooleanLongSet lines[];
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final BooleanLongSet columns[];
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public LineColumnModel(int width, int height)
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{
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lines = new BooleanLongSet[height];
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columns = new BooleanLongSet[width];
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}
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BooleanLongSet getLine(int column)
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{
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BooleanLongSet l = lines[column];
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if ( l == null )
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{
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l= new BooleanLongSet(getWidth(),63);
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lines[column] = l;
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}
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return l;
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}
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BooleanLongSet getColumn(int line)
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{
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BooleanLongSet c = columns[line];
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if ( c == null )
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{
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c = new BooleanLongSet(getHeight(),63);
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columns[line] = c;
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}
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return c;
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}
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@Override
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public short getWalls(int x, int y) {
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return (short) (
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(getLine(y).isSet(x) ? Brick.UP : 0)
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+ (getColumn(x).isSet(y) ? Brick.LEFT : 0)
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+ (getLine(y+1).isSet(x) ? Brick.DOWN : 0)
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+ (getColumn(x+1).isSet(y) ? Brick.RIGHT : 0)
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);
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}
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@Override
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public short getMoves(int x, int y)
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{
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// moves are where there is no walls ...
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return (short) ((~ getWalls(x,y)) & 0x0f);
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}
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@Override
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public int getWidth() {
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return columns.length;
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}
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@Override
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public int getHeight() {
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return lines.length;
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}
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public void setWalls(int x, int y, short walls)
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{
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getLine(y).set(x, (walls & Brick.UP) != 0);
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getColumn(x).set(y, (walls & Brick.LEFT) != 0);
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getLine(y+1).set(x, (walls & Brick.DOWN) != 0);
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getColumn(x+1).set(y, (walls & Brick.RIGHT) != 0);
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}
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public void setMoves(int x, int y, short moves)
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{
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short walls = (short) ~ moves;
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setWalls(x,y,walls);
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}
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}
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