add Save Text support and rework package

- move maze within package maze
This commit is contained in:
philippe lhardy
2020-10-17 21:08:16 +02:00
parent c3410838e1
commit c69d068caf
24 changed files with 590 additions and 385 deletions

View File

@@ -0,0 +1,63 @@
package org.artisanlogiciel.games.maze.solve;
import org.artisanlogiciel.games.maze.LabyModel;
import org.artisanlogiciel.games.maze.Position;
/**
* DirectionPosition
* <p>
* record direction and position ( direction as defined in LabyModel ).
**/
public class DirectionPosition {
private short direction;
private Position position;
// (direction,position)
public DirectionPosition(short d, Position p) {
direction = d;
position = p;
}
public short getDirection() {
return direction;
}
public void setDirection(short d) {
direction = d;
}
public Position getPosition() {
return position;
}
public String toString() {
if (position != null) {
return position.toString();
}
return "?";
}
// create a new DirectionPosition from this using one possible direction.
public DirectionPosition moveToAdjacentDirection() {
short pointingdirection = 0;
Position p = null;
if (LabyModel.isFlagSet(direction, LabyModel.RIGHT)) {
p = new Position(position.getX() + 1, position.getY());
pointingdirection |= LabyModel.LEFT;
} else if (LabyModel.isFlagSet(direction, LabyModel.LEFT)) {
p = new Position(position.getX() - 1, position.getY());
pointingdirection |= LabyModel.RIGHT;
} else if (LabyModel.isFlagSet(direction, LabyModel.UP)) {
p = new Position(position.getX(), position.getY() - 1);
pointingdirection |= LabyModel.DOWN;
} else if (LabyModel.isFlagSet(direction, LabyModel.DOWN)) {
p = new Position(position.getX(), position.getY() + 1);
pointingdirection |= LabyModel.UP;
} else {
p = position;
}
return new DirectionPosition((short) pointingdirection, p);
}
}