Split Display (gui) and Maze (work), prepare for another model
- prepare for a shorter storage model without any resolution
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60
java/org/artisanlogiciel/games/maze/BrickTextMapping.java
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60
java/org/artisanlogiciel/games/maze/BrickTextMapping.java
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package org.artisanlogiciel.games.maze;
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public class BrickTextMapping
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extends Brick {
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public static String getDirLine()
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{
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char dir[] = new char[16];
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String s = "";
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/*
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* dir[LEFT | DOWN | RIGHT | UP]='O'; dir[LEFT | DOWN | RIGHT]='U';
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* dir[LEFT | UP | RIGHT]='M'; dir[LEFT | UP | DOWN]='['; dir[RIGHT | UP
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* | DOWN]=']'; dir[UP | DOWN]='='; dir[LEFT | RIGHT]='|'; dir[RIGHT |
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* DOWN]='J'; dir[LEFT | DOWN]='L'; dir [LEFT | UP]='T'; dir[UP |
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* RIGHT]='7'; dir[LEFT] = '!'; dir[RIGHT] ='|'; dir[DOWN]= '_';
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* dir[UP]= '¨'; dir[0]=' ';
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*/
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dir[LEFT | DOWN | RIGHT | UP] = 'O';
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dir[LEFT | DOWN | RIGHT] = 'U';
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dir[LEFT | UP | RIGHT] = 'M';
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dir[LEFT | UP | DOWN] = '[';
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dir[RIGHT | UP | DOWN] = ']';
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dir[UP | DOWN] = '=';
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dir[LEFT | RIGHT] = 226;
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dir[RIGHT | DOWN] = 'J';
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dir[LEFT | DOWN] = 'L';
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dir[LEFT | UP] = 169;
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dir[UP | RIGHT] = 170;
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dir[LEFT] = 173;
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dir[RIGHT] = '|';
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dir[DOWN] = '_';
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dir[UP] = '¨';
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dir[0] = ' ';
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for (int i = 0; i < 16; i++)
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{
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s = s + dir[i];
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}
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return s;
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}
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public static char getChar(short walls)
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{
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// return getDirLine().charAt(walls & 0xFFF0);
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return getDirLine().charAt(walls);
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}
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public static char getChar(Brick brick)
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{
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// return getDirLine().charAt(walls & 0xFFF0);
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return getChar(brick.walls);
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}
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}
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