Split Display (gui) and Maze (work), prepare for another model
- prepare for a shorter storage model without any resolution
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@@ -1,15 +1,13 @@
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package org.artisanlogiciel.games.maze;
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import org.artisanlogiciel.games.maze.model.WidthHeightProvider;
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/**
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* WallsProvider provide a Walls representation
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**/
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public interface WallsProvider
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extends WidthHeightProvider
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{
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int getWidth();
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int getHeight();
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/**
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* See Brick
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*
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