Split Display (gui) and Maze (work), prepare for another model
- prepare for a shorter storage model without any resolution
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@@ -1,6 +1,7 @@
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package org.artisanlogiciel.games.maze.gui;
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import org.artisanlogiciel.games.maze.*;
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import org.artisanlogiciel.games.maze.model.LabyModelProvider;
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import org.artisanlogiciel.games.maze.solve.DirectionPosition;
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import org.artisanlogiciel.games.maze.solve.MazeResolutionListener;
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import org.artisanlogiciel.graphics.Drawing;
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@@ -25,8 +26,7 @@ public class MazeComponent
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{
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private static final long serialVersionUID = 3163272907991176390L;
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// WallsProvider map;
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LabyModel map;
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LabyModelProvider map;
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final MazeCellParameters cp;
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Position current = null;
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LinkedList<DirectionPosition> solvedPath = null;
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