fix normals for vertices

- now stl output can be porcessed directly by slic3r without intermediate fix wihtin blender
- created Wall3dStream instead of keeping all within Wall3d
- can save only stl output ( 'Save stl' )
This commit is contained in:
philippe lhardy
2020-10-11 22:14:10 +02:00
parent 0f1a15916c
commit f07767dcfd
3 changed files with 216 additions and 121 deletions

View File

@@ -0,0 +1,102 @@
package org.artisanlogiciel.games.stl;
import org.artisanlogiciel.games.Brick;
import org.artisanlogiciel.games.LabyModel;
import java.io.IOException;
import java.io.OutputStream;
public class Wall3dStream
{
public final static Wall3d South = new Wall3d(10, 1, 10, 0, 0, 0);
public final static Wall3d West = new Wall3d(1, 10, 10, 0, 0, 0);
public final static Wall3d North = new Wall3d(10, 1, 10, 0, 10, 0);
public final static Wall3d East = new Wall3d(1, 10, 10, 10, 0, 0);
public final static Wall3d HighGround = new Wall3d(10, 10, 3, 0, 0, 0);
public final static Wall3d LowGround = new Wall3d(10, 10, 2, 0, 0, 0);
String name;
LabyModel provider;
OutputStream stream;
boolean reverse;
/**
* reverse : means that resolved path will be HighGround actual making maze more difficult to play with
*
* @param name
* @param provider
* @param stream
* @param reverse
*/
public Wall3dStream(String name, LabyModel provider, OutputStream stream, boolean reverse)
{
this.name = name;
this.provider = provider;
this.stream = stream;
this.reverse = reverse;
}
public static void prepare() {
System.out.println(South.toString());
System.out.println(East.toString());
System.out.println(North.toString());
System.out.println(West.toString());
}
private void writeWall3D(Wall3d wall3d)
throws IOException
{
stream.write(wall3d.toString().getBytes());
}
public void stream(int xl, int yl, int zl) throws IOException {
int width = provider.getWidth();
int height = provider.getHeight();
// WARNING DOWN - UP reversed ( in 2D Y is oriented to lower, in 3D it
// is to upper ).
stream.write(("solid " + name + "\n").getBytes());
for (int x = 0; x < width; x++) {
short walls = provider.getWalls(x, 0);
if ((walls & Brick.UP) != 0) {
writeWall3D(new Wall3d(South, x * xl, 0, 0));
}
if ((walls & Brick.LEFT) != 0) {
writeWall3D(new Wall3d(West, x * xl, 0, 0));
}
}
for (int y = 0; y < height; y++) {
short walls = provider.getWalls(0, y);
if ((walls & Brick.LEFT) != 0) {
writeWall3D(new Wall3d(West, 0, y * yl, 0));
}
for (int x = 0; x < width; x++) {
// south and east
walls = provider.getWalls(x, y);
if ((walls & Brick.DOWN) != 0) {
writeWall3D(new Wall3d(North, x * xl, y * yl, 0));
}
if ((walls & Brick.RIGHT) != 0) {
writeWall3D(new Wall3d(East, x * xl, y * yl, 0));
}
short path = provider.getPath(x, y);
// where resolved path is leaked to stl model.
Wall3d ground = reverse ? LowGround : HighGround;
if ((path & LabyModel.SOLVED) == LabyModel.SOLVED)
// if ( (walls & ( Brick.GOAL | Brick.ENTRY ) ) == 0 )
{
// if ( ( (x+y) % 2) == 0 )
ground = reverse ? HighGround : LowGround;
}
writeWall3D(new Wall3d(ground, x * xl, y * yl, 0));
}
}
stream.write("endsolid wall\n\n".getBytes());
stream.flush();
}
}