- prototype
- between client and server, allow to capture all exchanges and potentially change them
- created to capture server maps in laby
- first test get only MapBlock, support version serialization version 28
- prepartion for 29 with zstd but untested.
# Conflicts:
# fetch_dependencies.sh
- try to use more Position instead of (x,y)
- create PositionWithDpeth for its specific usage in path finding
- create a XYGridITerator that walk cells from grid X then Y.
- draw resolved path as showAll correctly
it was displaying all direction of same cell as solution while only one direction is ok
- Renderer renaming for class rendering cells
- draw directions as arrows
- harcoded values centralized
- IntegerField for JTextField containing numbers
- fix, can draw even if topleft position is not (0,0) ( ie if scrollbar were used )
- add a special cat image in background
- now ready for a pixel art phase ...
- very quick&dirty implementation of xpm parser...
- xpm generated with gimp using posterize. Thanks gimp !
- use a bigger zoom for import since export in worldeidt will use meter as cubic size
- separate resize from layer control
- no need to specify BorderLayout.XXX for BoxLayout.
- and fix some bug : max is within range ( perhaps not as many as those added ...)
- quick hack in CharProvider to skip spaces ... ( bad it applies to strings too ...)
- read longitude and lattude boundaries
- separate ways ( open ways ) from buildings ( closed )
- save as .imc and .drawing ( raw format ) [ since .imc seems buggy )
- read uncompressed drawing format
- set cells size and wall thickness
- set reverse for path :
when reverse is set then resolved path is higher ground
else (default) it is lower ground.
- now stl output can be porcessed directly by slic3r without intermediate fix wihtin blender
- created Wall3dStream instead of keeping all within Wall3d
- can save only stl output ( 'Save stl' )