# This is a personal project to generate a 2D maze using in depth path generation. This can generate a stl file, overall goal was to print it with a 3D printer. After years i finaly printed one maze, find it at https://www.thingiverse.com/thing:2814655 This is the very first usable part. It was developped under debian 7/8 but since it is java based it might be very easily recompiled or even just copied on other platform. There is a console gui menu based with ./doit.sh requirement : you need a java jdk environment installed ( java + javac ) and ant ex ubuntu : sudo apt-get install default-jdk ant It can take various input * raw this tool raw format : see documentation raw * imc esoteric internal format * Drawing ? * osm openstreetmap exported map * we minetest/luanti world edit format * Auto-generated * Created through GUI and output * svg SVG / to handle with inkscape * png * raw this tool raw format : see documentation raw * stl for 3d printers * imc esoteric internal format * txt labyrinth as text * we minetest/luanti world edit format ## BUILD See BUILD.md ## INSTALL obtain laby.zip directly build or from you own build ( see BUILD above ). ``` unzip laby.zip ``` it will create a artloglaby directory. ## RUN run it on a Linux distribution with : ``` cd artloglaby ; ./laby.sh ``` _______________________________________________ Save raw will actualy create a stl file together with raw file ______________________________________________ it ask for three integers : X Y maxpath ex : 10 10 7 will generate a 10x10 labyrinth with trying to fork a different path every 7 steps. then it saves labyrinth under lab or java/lab (depending if run or test respectively) directory under two format : - one reusable by this tool that contains all solutions. ( .lab ) - one in stl that can : - be viewed with blender - or sliced with slic3r to feed a 3D printer ( not yet tested ). buttons left,right,up,left can be used to walk the labyrinth. resolve will display solution. and there is a control for sizing cells. It was tested up to 1000x1000 labyrinth and can realy generate huge labyrinth. Entry of labyrinth is upper left corner, exit is lower right ( this is different in 3D since Y axis where reversed ). BUGS are numerous, and every bug was cleverly designed to drive you mad. DOCUMENTATION is self contained in code an was in my brain, currenlty vanishing...