This is a personal project to generate a 2D maze using in depth path generation. this can generate a stl file, overall goal was to print it with a 3D printer, i didn't test it yet ( even if i actualy have a 3D printer ). This is the very first usable part. It was developped under debian 7/8 but since it is java based it might be very easily recompiled or even just copied on other platform. there is a console gui menu base with ./doit.sh run it by : ________Linux distribution_____________________ mkdir github cd github git clone https://github.com/artlog/labystl.git cd labystl.git ./doit.sh ant run _______________________________________________ it ask for three integers : X Y maxpath ex : 10 10 7 will generate a 10x10 labyrinth with trying to fork a different path every 7 steps. then it saves labyrinth under lab or java/lab (depending if run or test respectively) directory under two format : - one reusable by this tool that contains all solutions. ( .lab ) - one in stl that can : - be viewed with blender - or sliced with slic3r to feed a 3D printer ( not yet tested ). buttons left,right,up,left can be used to walk the labyrinth. resolve will display solution. and there is a control for sizing cells. It was tested up to 1000x1000 labyrinth and can realy generate huge labyrinth. Entry of labyrinth is upper left corner, exit is lower right ( this is different in 3D since Y axis where reversed ). BUGS are numerous, and every bug was cleverly designed to drive you mad. DOCUMENTATION is self contained in code an in my brain.