package org.artisanlogiciel.games; import java.util.Scanner; import java.util.LinkedList; public class Main { public WallsProvider generate(int width,int height, int maxdepth, MazeResolutionListener listener) { LabyModel model = new LabyModel(width, height,maxdepth, new java.util.Random()); model.generateWithEntry(0, 0); LinkedList exits = new LinkedList(); model.addEntryOrExit(-1,0); model.addEntryOrExit(width,height -1); if ( ! model.check() ) { System.out.println("Check failed"); } model.resolve(width-1,height-1,listener); return model; } public LabyMap generate2(int width,int height, int maxdepth) { LabyModel model = new LabyModel(width, height,maxdepth, new java.util.Random( 1024L)); model.generateWithEntry(0, 0); LinkedList exits = new LinkedList(); model.addEntryOrExit(-1,0); model.addEntryOrExit(width,height -1); System.out.println(model.toLabyMap().toString()); if ( ! model.check() ) { System.out.println("Check failed"); } model.debugOut(); model.resolve(width-1,height-1,null); LabyMap labyMap =model.toLabyMap(); return labyMap; } public static void main(String pArgs[]) { System.out.println("enter width height and maxdepth"); Scanner console = new Scanner(System.in); int width = console.nextInt(); int height = console.nextInt(); int maxdepth = console.nextInt(); Main m= new Main(); LabyMap map = m.generate2(width,height,maxdepth); System.out.println(map.toShortString()); System.out.println(map.toString()); System.out.println(Brick.getDirLine()); } }