package org.artisanlogiciel.games.maze.gui; import org.artisanlogiciel.games.maze.Brick; import org.artisanlogiciel.games.maze.LabyModel; import org.artisanlogiciel.games.maze.Position; import org.artisanlogiciel.games.maze.solve.DirectionPosition; import java.awt.*; public class MazeCellParameters { double width = 10; // width of one cell double height = 10; // height of one cell int offsetX = 5; // x offset of upper corner left int offsetY = 5; // y offset of upper corner left int mapWidth = 0; int mapHeight = 0; public MazeCellParameters(int mapw, int maph, int W, int H, int x, int y) { double w = (W - x) / mapw; double h = (H - y) / maph; mapWidth = mapw; mapHeight = maph; if (w < 5) w = 5; if (h < 5) h = 5; setCellSize(w, h); offsetX = x; offsetY = y; } public void resetMazeWidthHeight(int mapw, int maph) { mapWidth = mapw; mapHeight = maph; } public void adaptTo(double W, double H) { double w = (W - offsetX) / mapWidth; double h = (H - offsetY) / mapHeight; mapWidth = mapWidth; mapHeight = mapHeight; if (w < 5) w = 5; if (h < 5) h = 5; setCellSize(w, h); } public void setCellSize(double w, double h) { width = w; height = h; } public double getWidth() { return width; } public double getHeight() { return height; } public int getOffsetX() { return offsetX; } public int getOffsetY() { return offsetY; } public Dimension getDimension() { return new Dimension(offsetX + (int) (mapWidth * width), offsetY + (int) (mapHeight * height)); } public void drawWalls(Graphics g, int pX, int pY, short walls) { int x = offsetX + (int) (pX * width); int y = offsetY + (int) (pY * height); if ((pY == 0) && ((walls & Brick.UP) == Brick.UP)) g.drawLine(x, y, x + (int) width, y); if ((walls & Brick.DOWN) == Brick.DOWN) g.drawLine(x, y + (int) height, x + (int) width, y + (int) height); if ((walls & Brick.RIGHT) == Brick.RIGHT) g.drawLine(x + (int) width, y, x + (int) width, y + (int) height); if ((pX == 0) && ((walls & Brick.LEFT) == Brick.LEFT)) g.drawLine(x, y, x, y + (int) height); } public void drawPath(Graphics g, DirectionPosition dp, int pX, int pY, int mX, int mY) { if (dp != null) { Position dot = dp.getPosition(); if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) { int x = offsetX + (int) (dot.getX() * width); int y = offsetY + (int) (dot.getY() * height); short path = dp.getDirection(); int xm = x + (int) (width / 2); int ym = y + (int) (height / 2); if ((path & LabyModel.HORIZONTAL) == LabyModel.HORIZONTAL) { if ((path & LabyModel.POSITIVE) == LabyModel.POSITIVE) { g.drawLine(xm, ym, x + (int) width, ym); g.drawLine(xm, ym + (int) (height / 4), x + (int) width, ym); } // LEFT /_ if ((path & LabyModel.NEGATIVE) == LabyModel.NEGATIVE) { g.drawLine(x, ym, xm, ym); g.drawLine(x, ym, xm, ym - (int) (height / 4)); } } if ((path & LabyModel.VERTICAL) == LabyModel.VERTICAL) { if ((path & LabyModel.POSITIVE) == LabyModel.POSITIVE) { g.drawLine(xm, ym, xm, y + (int) height); g.drawLine(xm - (int) (width / 4), ym, xm, y + (int) height); } // UP |\ if ((path & LabyModel.NEGATIVE) == LabyModel.NEGATIVE) { g.drawLine(xm, ym, xm, y); g.drawLine(xm + (int) (width / 4), ym, xm, y); } } } } } public void drawDot(Graphics g, Position dot, int pX, int pY, int mX, int mY) { double radius = (height > width) ? width : height; int a = (int) (radius / 4); if ((dot.getX() >= pX) && (dot.getY() >= pY) && (dot.getX() < mX) && (dot.getY() < mY)) { int x = offsetX + (int) (dot.getX() * width); int y = offsetY + (int) (dot.getY() * height); int r2 = (int) ((radius * 3) / 4); g.drawOval(x + 1, y + 1, r2, r2); // g.drawLine(x+a,y+a,x+width-a,y+height-a); // g.drawLine(x+a,y+height-a,x+width-a,y+a); } else { int x = offsetX + (int) (pX * width); int y = offsetY + (int) (pY * height); g.drawLine(x + 1, y + 1, x + (int) width - 1, y + (int) height - 1); } } }