package org.artisanlogiciel.games.maze.gui; import org.artisanlogiciel.games.maze.Brick; import java.awt.*; /** * draw cell as an hexagon * using a square model ( LEFT UP only). */ public class HexagonCell extends MazeCellParameters { public final static int SUBCELL = 4; public HexagonCell(int mapw, int maph, int W, int H, int x, int y) { super(mapw, maph, W, H, x, y); } void drawLine(Graphics g, int refx, int refy, int x, int y, int a, int b) { g.drawLine( (int) ((refx + x) * getWidth() / SUBCELL), (int) ((refy + y) * getHeight() / SUBCELL), (int) ((refx + a) * getWidth() / SUBCELL),(int) ((refy + b) * getHeight() / SUBCELL)); } @Override public void drawBackground(Graphics g, int pX, int pY, short walls) { UV uv= new UV(pX,pY); int x = offsetX + (int) (uv.getX() * width / SUBCELL); int y = offsetY + (int) (uv.getY() * height / SUBCELL); Color savecolor = g.getColor(); int greylevel = walls << 2; g.setColor(getGreyedColor(savecolor,greylevel)); //g.fillRect(x+1,y+1,((int)width) -1,((int)height) - 1); g.fillRect(x,y,((int)width),((int)height)); } class UV { int u; int v; UV(int u, int v) { this.u=u; this.v=v; } int getX() { return u*4 + 2*(v%2); } int getY() { return 3*v; } } @Override public void drawWalls(Graphics g, int pX, int pY, short walls) { drawHalfNW(g, pX, pY, walls); } void drawHalfNW(Graphics g, int refx, int refy, short walls) { UV uv= new UV(refx,refy); int x = uv.getX(); int y = uv.getY(); // NW : (0,1) - (2,0) if (Brick.isFlagSet( Brick.UP, walls)) drawLine(g,x, y, 0,1,2,0); // W : (0,1) - (0,3) if (Brick.isFlagSet( Brick.LEFT, walls)) drawLine(g,x,y,0,1,0,3); // NE : (2,0) - (4,1) // if (Brick.isFlagSet( Brick.NE, walls)) drawLine(g,x,y,2,0,4,1); } void drawHalfSW(Graphics g) { // SW : (0,3) - (2,4) // SE : (2,4) - (4,3) // E : (4,3) - (4,1) } }