55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
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This is a personal project to generate a 2D maze using in depth path generation.
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this can generate a stl file, overall goal was to print it with a 3D printer, i didn't test it yet ( even if i actualy have a 3D printer ).
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This is the very first usable part.
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It was developped under debian 7/8 but since it is java based it might be very easily recompiled or even just copied on other platform.
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there is a console gui menu base with ./doit.sh
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requirement : you need a java jdk environment installed ( java + javac ) and ant
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ex ubuntu : sudo apt-get install default-jdk ant
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run it by :
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________Linux distribution_____________________
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mkdir github
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cd github
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git clone https://github.com/artlog/labystl.git
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cd labystl
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./init.sh
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# will create build scripts from artlog_toolbox
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./doit.sh
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ant
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run
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_______________________________________________
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it ask for three integers :
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X Y maxpath
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ex :
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10 10 7
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will generate a 10x10 labyrinth with trying to fork a different path every 7 steps.
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then it saves labyrinth under lab or java/lab (depending if run or test respectively) directory under two format :
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- one reusable by this tool that contains all solutions. ( .lab )
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- one in stl that can :
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- be viewed with blender
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- or sliced with slic3r to feed a 3D printer ( not yet tested ).
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buttons left,right,up,left can be used to walk the labyrinth. resolve will display solution.
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and there is a control for sizing cells.
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It was tested up to 1000x1000 labyrinth and can realy generate huge labyrinth.
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Entry of labyrinth is upper left corner, exit is lower right ( this is different in 3D since Y axis where reversed ).
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BUGS are numerous, and every bug was cleverly designed to drive you mad.
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DOCUMENTATION is self contained in code an in my brain.
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