Files
artloglaby/java/org/artisanlogiciel/games/stl/Wall3d.java
philippe lhardy 0f1a15916c move Display in gui package
- and some code indentation
2020-10-11 15:30:28 +02:00

204 lines
6.9 KiB
Java

package org.artisanlogiciel.games.stl;
import java.util.Scanner;
import org.artisanlogiciel.games.Brick;
import org.artisanlogiciel.games.LabyModel;
import org.artisanlogiciel.games.WallsProvider;
import java.io.OutputStream;
import java.io.IOException;
/**
* Wall3d to create walls in 3d for stl conversion South, West North East...
**/
public class Wall3d {
// 4 triangles in 2 dim space reused 3 times
final static int BASE[][][] = {{{0, 0}, {1, 0}, {0, 1}}, {{1, 0}, {1, 1}, {0, 1}},
{{0, 0}, {1, 0}, {1, 1}}, {{0, 0}, {1, 1}, {0, 1}}};
final static short X = 1;
final static short Y = 2;
final static short Z = 4;
// final static short AXIS[][]= {{X,Y},{-Z,Y},{X,Y},{Z,Y},{X,-Z},{X,-Z}};
final static short AXIS[][] = {{X, Y, 0}, {Z, Y, 0}, {X, Y, 1}, {Z, Y, 1}, {X, Z, 0}, {X, Z, 1}};
public final static Wall3d South = new Wall3d(10, 1, 10, 0, 0, 0);
public final static Wall3d West = new Wall3d(1, 10, 10, 0, 0, 0);
public final static Wall3d North = new Wall3d(10, 1, 10, 0, 10, 0);
public final static Wall3d East = new Wall3d(1, 10, 10, 10, 0, 0);
public final static Wall3d HighGround = new Wall3d(10, 10, 3, 0, 0, 0);
public final static Wall3d LowGround = new Wall3d(10, 10, 2, 0, 0, 0);
int triangle[][][] = null;
public Wall3d(int t[][][]) {
triangle = t;
}
public Wall3d(Wall3d origin, int dx, int dy, int dz) {
triangle = origin.translate(dx, dy, dz);
}
Wall3d(int xl, int yl, int zl, int dx, int dy, int dz) {
int f = 0;
triangle = new int[12][3][3];
int[] factor = {xl, yl, zl};
int[] translate = {dx, dy, dz};
for (int i = 0; i < 12; i++) {
// point in a triangle
for (int p = 0; p < 3; p++) {
short uaxis = 0;
for (int axis = 0; axis < 2; axis++) {
short caxis = AXIS[i / 2][axis];
if (caxis > 0) {
f = 1;
} else if (caxis < 0) {
f = -1;
caxis = (short) -caxis;
}
uaxis |= caxis;
if (caxis == X) {
caxis = 0;
} else if (caxis == Y) {
caxis = 1;
} else {
caxis = 2;
}
// if ( f == 0 )
// {
// System.out.println("ERROR");
// }
// System.out.println("i " + i + " p " + p + " a " + caxis +
// " , " + BASE[i%4][p][axis] );
triangle[i][p][caxis] = translate[caxis] + BASE[i % 4][p][axis] * f * factor[caxis];
}
if ((uaxis & X) == 0) {
uaxis = 0;
} else if ((uaxis & Y) == 0) {
uaxis = 1;
} else {
uaxis = 2;
}
triangle[i][p][uaxis] = translate[uaxis] + AXIS[i / 2][2] * factor[uaxis];
}
}
}
public int[][][] translate(int dx, int dy, int dz) {
int[] translate = {dx, dy, dz};
int t[][][] = new int[12][3][3];
for (int i = 0; i < 12; i++) {
// point in a triangle
for (int p = 0; p < 3; p++) {
for (int axis = 0; axis < 3; axis++) {
t[i][p][axis] = translate[axis] + triangle[i][p][axis];
}
}
}
return t;
}
/**
* write triangles as stl text
**/
public String toString() {
String s = "";
for (int t = 0; t < 12; t++) {
s += "facet normal 0 0 0\nouter loop\n";
for (int p = 0; p < 3; p++) {
s += "vertex";
for (int a = 0; a < 3; a++) {
// s+=" t "+ t + " p " + p + " a " + a + "=" +
// triangle[t][p][a];
s += " " + triangle[t][p][a];
}
s += "\n";
}
s = s + "endloop\nendfacet\n";
}
return s;
}
public static void prepare() {
System.out.println(South.toString());
System.out.println(East.toString());
System.out.println(North.toString());
System.out.println(West.toString());
}
public static void streamWallsOut(String name, LabyModel provider, OutputStream stream) throws IOException {
int width = provider.getWidth();
int height = provider.getHeight();
int xl = 10;
int yl = 10;
int zl = 10;
// WARNING DOWN - UP reversed ( in 2D Y is oriented to lower, in 3D it
// is to upper ).
stream.write(("solid " + name + "\n").getBytes());
for (int x = 0; x < width; x++) {
short walls = provider.getWalls(x, 0);
if ((walls & Brick.UP) != 0) {
stream.write(new Wall3d(South, x * xl, 0, 0).toString().getBytes());
}
if ((walls & Brick.LEFT) != 0) {
stream.write(new Wall3d(West, x * xl, 0, 0).toString().getBytes());
}
}
for (int y = 0; y < height; y++) {
short walls = provider.getWalls(0, y);
if ((walls & Brick.LEFT) != 0) {
stream.write(new Wall3d(West, 0, y * yl, 0).toString().getBytes());
}
for (int x = 0; x < width; x++) {
// south and east
walls = provider.getWalls(x, y);
if ((walls & Brick.DOWN) != 0) {
stream.write(new Wall3d(North, x * xl, y * yl, 0).toString().getBytes());
}
if ((walls & Brick.RIGHT) != 0) {
stream.write(new Wall3d(East, x * xl, y * yl, 0).toString().getBytes());
}
short path = provider.getPath(x, y);
if ((path & LabyModel.SOLVED) == LabyModel.SOLVED)
// if ( (walls & ( Brick.GOAL | Brick.ENTRY ) ) == 0 )
{
// if ( ( (x+y) % 2) == 0 )
stream.write(new Wall3d(LowGround, x * xl, y * yl, 0).toString().getBytes());
} else {
stream.write(new Wall3d(HighGround, x * xl, y * yl, 0).toString().getBytes());
}
}
}
stream.write("endsolid wall\n\n".getBytes());
}
public static void main(String args[]) {
Scanner console = new Scanner(System.in);
int xl = console.nextInt();
int yl = console.nextInt();
int zl = console.nextInt();
int dx = console.nextInt();
int dy = console.nextInt();
int dz = console.nextInt();
String s = "solid wall\n";
Wall3d instance = new Wall3d(xl, yl, zl, dx, dy, dz);
prepare();
s += "endsolid wall\n\n";
System.out.println(s);
}
}