934 lines
27 KiB
Java
934 lines
27 KiB
Java
package org.artisanlogiciel.games;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.Collections;
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import java.util.Random;
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import java.io.OutputStream;
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import java.io.InputStream;
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import java.io.IOException;
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import java.io.DataOutputStream;
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import java.io.DataInputStream;
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/**
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* Model of labyrinth storing only paths not walls. wall are regenerated later
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* on based on adjacent paths. each position (x,y) stores what move can be done
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* from here to go to deeper path. a node is tagged OPEN and contained in
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* openList if all moves from its position have not been resolved a node is
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* tagged CLOSED when fully processed
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**/
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public class LabyModel implements WallsProvider
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{
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/**
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* WARNING don't change those values, they are used as it is for
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* optimisation
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*/
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private final static short FLAGLENGTH = 7;
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private final static short CLEAR = 0; // mandatory 0 since array creation is
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// initialized with 0.
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private final static short HORIZONTAL = 1;
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private final static short VERTICAL = 2;
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private final static short DIRECTION = 4; // could we get rid of that to
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// free one bit for other purpose
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// ?
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private final static short POSITIVE = 8;
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private final static short NEGATIVE = 16;
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private final static short OPEN = 32; // can be reused once generation is
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// completed
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private final static short CLOSED = 64; // can be reused once generation is
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// completed
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private final static short LEFT = Brick.LEFT << FLAGLENGTH | DIRECTION | HORIZONTAL | NEGATIVE;
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private final static short DOWN = Brick.DOWN << FLAGLENGTH | DIRECTION | VERTICAL | POSITIVE;
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private final static short RIGHT = Brick.RIGHT << FLAGLENGTH | DIRECTION | HORIZONTAL | POSITIVE;
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private final static short UP = Brick.UP << FLAGLENGTH | DIRECTION | VERTICAL | NEGATIVE;
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private final static short ENTRY = Brick.ENTRY << FLAGLENGTH; // flag when a
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// wall should
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// be open to
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// access
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// this.
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private final static short GOAL = Brick.GOAL << FLAGLENGTH; // flag when a
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// wall should
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// be open to
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// access this.
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private final static short SOLVED = 64 << FLAGLENGTH; // flag when solution
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// is on this path.
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private final static short FREE = 128 << FLAGLENGTH; // free flag
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// remains 2 free bits ( keep one out for sign )
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private static final short[] AllDirections = { LEFT, DOWN, RIGHT, UP };
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private int width;
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private int height;
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// wall flags + status flags for each position (x,y)
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private short[][] t;
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private int depth = 0;
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/**
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* will enforce maxdepth as maximum length of path in depth first. It means
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* that after every maxdepth moves there should be crossing paths. I think
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* that to shorter maxdepth is the harder the labyrinth is ...
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**/
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private int maxdepth = 0;
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private int deepest = 0; // longest path found
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private int linearwork = 0;
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private Position deepestEnd = null;
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boolean maxreached = false;
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java.util.Random random;
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private final LinkedList<Position> openList = new LinkedList<Position>();
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// list of entries and exits.
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private final LinkedList<Position> entryExits = new LinkedList<Position>();
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private final Object coherentLock = new Object(); // before getting the lock
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// and after lock release
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// all is coherent ( ie
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// check() is ok ),
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MazeCreationListener listener = null;
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public LabyModel(int width, int height, int maxdepth, Random random)
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{
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this.width = width;
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this.height = height;
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this.maxdepth = maxdepth;
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this.random = random;
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// CLEAR == 0 and array is initialized with 0s
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t = new short[width][height];
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}
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public LabyModel(MazeParams params, Random random)
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{
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this.width = params.getWidth();
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this.height = params.getHeight();
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this.maxdepth = params.getMaxDepth();
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this.random = random;
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// CLEAR == 0 and array is initialized with 0s
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t = new short[width][height];
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}
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public LabyModel(String pFormat, InputStream pIn) throws IOException
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{
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parseInputStream(pFormat, pIn);
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}
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public void setMazeListener(MazeCreationListener listener)
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{
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this.listener = listener;
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}
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// FIXME FULLY BREAK RESOLVING...
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public void noWalls(int x, int y)
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{
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if ((x > 0) && (x < width) && (y > 0) && (y < height))
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{
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// t[x][y] |= DIRECTION | VERTICAL | POSITIVE | HORIZONTAL | NEGATIVE | LEFT | RIGHT | UP | DOWN;
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t[x][y] |= DIRECTION | VERTICAL | POSITIVE | HORIZONTAL | NEGATIVE;
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t[x][y] |= LEFT | RIGHT | UP | DOWN;
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}
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}
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// entry and exit can be outside the model boundaries a one x or one y out.
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public boolean addEntryOrExit(int x, int y)
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{
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entryExits.add(new Position(x, y));
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if ((x > 0) && (x < width) && (y > 0) && (y < height))
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{
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t[x][y] |= ENTRY;
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}
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return true;
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}
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public void debugOut()
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{
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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out4XY(x, y);
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}
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System.out.print('\n');
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}
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}
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public void out4XY(int x, int y)
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{
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int direction = t[x][y];
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if ((direction & OPEN) == OPEN)
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{
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System.out.print("?");
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}
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else if ((direction & CLOSED) == CLOSED)
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{
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System.out.print(".");
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}
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else
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{
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System.out.print(" ");
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}
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// don't display information about short.
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direction &= ~OPEN;
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direction &= ~GOAL;
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direction &= ~CLOSED;
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switch (direction)
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{
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case LEFT: // left
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System.out.print("<-");
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break;
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case DOWN: // down
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System.out.print("vv");
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break;
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case RIGHT: // right
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System.out.print("->");
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break;
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case UP: // up
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System.out.print("^^");
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break;
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case HORIZONTAL: // -
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System.out.print("--");
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break;
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case VERTICAL: // |
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System.out.print("||");
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break;
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case CLEAR:
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System.out.print(" ");
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break;
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case CLOSED:
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System.out.print("00");
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break;
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case RIGHT | LEFT:
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System.out.print("--");
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break;
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case UP | DOWN:
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System.out.print("||");
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break;
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case RIGHT | UP:
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System.out.print("^>");
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break;
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case RIGHT | DOWN:
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System.out.print("v>");
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break;
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case LEFT | DOWN:
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System.out.print("<v");
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break;
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case LEFT | UP:
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System.out.print("<^");
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break;
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case LEFT | RIGHT | UP:
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System.out.print("LL");
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break;
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case LEFT | RIGHT | DOWN:
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System.out.print("TT");
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break;
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case LEFT | DOWN | UP:
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System.out.print("<|");
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break;
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case RIGHT | DOWN | UP:
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System.out.print("|>");
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break;
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case LEFT | RIGHT | UP | DOWN:
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System.out.print("++");
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break;
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case OPEN:
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System.out.print("??");
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break;
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case GOAL:
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System.out.print("**");
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break;
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default:
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System.out.print("..");
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}
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if (((t[x][y] & RIGHT) == RIGHT) || ((x + 1 < width) && ((t[x + 1][y] & LEFT) == LEFT)))
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{
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System.out.print("-");
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}
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else
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{
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System.out.print("H");
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}
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}
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public String outHorizWall2XY(int x, int y)
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{
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String freeway = " ";
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if ((t[x][y] & SOLVED) == SOLVED)
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{
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freeway = "*";
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}
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if ((x < 0) || (x > width))
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{
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return " H";
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}
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if ((y < 0) || (y >= height))
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{
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return "HH";
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}
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if (((t[x][y] & DOWN) == DOWN) || ((y + 1 < height) && ((t[x][y + 1] & UP) == UP)))
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{
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return freeway + "H";
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}
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else
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{
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return "HH";
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}
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}
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public String out2XY(int x, int y)
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{
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// can check for entry exits.
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if ((y < 0) || (y >= height) || (x < 0) || (x > width))
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{
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return " H";
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}
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String low = "";
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int direction = t[x][y];
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String freeway = " ";
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if ((t[x][y] & SOLVED) == SOLVED)
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{
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freeway = "*";
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}
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// don't display information about short.
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direction &= ~OPEN;
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direction &= ~GOAL;
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direction &= ~CLOSED;
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direction &= ~SOLVED;
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switch (direction)
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{
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case LEFT:
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case DOWN:
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case RIGHT:
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case UP:
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low = freeway;
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break;
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case HORIZONTAL: // -
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low = " ";
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break;
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case VERTICAL: // |
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low = " ";
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break;
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case CLEAR:
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low = " ";
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break;
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case CLOSED:
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low = "0";
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break;
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case RIGHT | LEFT:
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case UP | DOWN:
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case RIGHT | UP:
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case RIGHT | DOWN:
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case LEFT | DOWN:
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case LEFT | UP:
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case LEFT | RIGHT | UP:
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case LEFT | RIGHT | DOWN:
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case LEFT | DOWN | UP:
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case RIGHT | DOWN | UP:
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case LEFT | RIGHT | UP | DOWN:
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low = ".";
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break;
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case OPEN:
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low = "?";
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break;
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case GOAL:
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low = "*";
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break;
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default:
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low = ".";
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}
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for (Position exit : entryExits)
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{
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if ((exit.getX() == x + 1) && (exit.getY() == y))
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{
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low = low + ">";
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return low;
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}
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}
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if (((t[x][y] & RIGHT) == RIGHT) || ((x + 1 < width) && ((t[x + 1][y] & LEFT) == LEFT)))
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{
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low = low + freeway;
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}
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else
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{
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low = low + "H";
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}
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return low;
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}
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public LabyMap toLabyMap()
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{
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synchronized (coherentLock)
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{
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Brick[][] brickMap = new Brick[width][height];
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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brickMap[x][y] = new Brick(out2XY(x, y), outHorizWall2XY(x, y), getWalls(x, y));
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}
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}
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return new LabyMap(brickMap, (LinkedList<Position>) entryExits.clone());
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}
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}
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public int getWidth()
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{
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return this.width;
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}
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public int getHeight()
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{
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return this.height;
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}
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public LinkedList<Position> getOpenList()
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{
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return openList;
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}
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public void reset()
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{
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depth = 0;
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computeOpenList();
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}
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public void fullReset()
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{
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depth = 0;
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openList.clear();
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maxreached = false;
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deepest = 0;
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deepestEnd = null;
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// clear open
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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// resetCell(x,y);
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t[x][y] &= ~OPEN;
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}
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}
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}
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/**
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* check model coherency and fix if model needed a fix it means that
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* algorithm has a problem
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*
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* @return true if model is ok and no fix was applied.
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**/
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public boolean check()
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{
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boolean check = true;
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synchronized (coherentLock)
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{
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// node in OPEN should be tagged OPEN and not CLOSED.
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for (Position p : openList)
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{
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int x = p.getX();
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int y = p.getY();
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if ((t[x][y] & OPEN) != OPEN)
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{
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check = false;
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t[x][y] |= OPEN;
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}
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if ((t[x][y] & CLOSED) == CLOSED)
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{
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check = false;
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t[x][y] &= ~CLOSED;
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}
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}
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// should do reverse : every node tagged OPEN should be in open
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// list.
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// a little more cpu consuming...
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}
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return check;
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}
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public void computeOpenList()
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{
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openList.clear();
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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if ((t[x][y] & CLOSED) == CLOSED)
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{
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t[x][y] &= ~OPEN;
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}
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if (((t[x][y] & OPEN) == OPEN) || (t[x][y] == CLEAR))
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{
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openList.add(new Position(x, y));
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}
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}
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}
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}
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public void generateWithEntry(int x, int y)
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{
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openList.add(new Position(x, y));
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while (!openList.isEmpty())
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{
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step(0); // fixme depth not set
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synchronized (coherentLock)
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{
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linearwork++;
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if (linearwork % maxdepth == 0)
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{
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coherentLock.notifyAll();
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if (listener != null)
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{
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listener.changed(null, null, this);
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}
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// should not continue in depth first...
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if (!openList.isEmpty())
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{
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// insert head as next position to pick up.
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Position current = openList.removeFirst();
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openList.add(current);
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}
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}
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}
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}
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if (deepestEnd != null)
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{
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t[deepestEnd.getX()][deepestEnd.getY()] |= GOAL;
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}
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}
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public int getDepth()
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{
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return depth;
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}
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public Position getDeepestEnd()
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{
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return deepestEnd;
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}
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public int getDeepestPath()
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{
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return deepest;
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}
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public boolean maxReached()
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{
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return maxreached;
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}
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/**
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* @param p
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* Position
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* @return true if newly added , false if already open.
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**/
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private boolean open(boolean first, Position p)
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{
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int x = p.getX();
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int y = p.getY();
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if ((t[x][y] & OPEN) != OPEN)
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{
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t[x][y] |= OPEN;
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openList.addLast(p);
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return true;
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}
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return false;
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}
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/**
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* resolve this labrynth using internal representation
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**/
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public LinkedList<Position> resolve(int x, int y, MazeResolutionListener rlistener)
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{
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int newx = x;
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int newy = y;
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LinkedList<Position> backpath = new LinkedList<Position>();
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while (!((newx == 0) && (newy == 0)))
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{
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Position found = null;
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x = newx;
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y = newy;
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backpath.addFirst(new Position(x, y));
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// should find from all direction one that point to this.
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ArrayList<Short> freeDirection = new ArrayList<Short>();
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for (int didx = 0; didx < 4; didx++)
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{
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int delta = 0;
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short direction = AllDirections[didx];
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short reversedirection = AllDirections[(didx + 2) % 4];
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short pointingdirection = DIRECTION;
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if ((direction & POSITIVE) == POSITIVE)
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{
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delta = 1;
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pointingdirection |= NEGATIVE;
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}
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else
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{
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delta = -1;
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pointingdirection |= POSITIVE;
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}
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if ((direction & HORIZONTAL) == HORIZONTAL)
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{
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newx = x + delta;
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newy = y;
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pointingdirection |= HORIZONTAL;
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}
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else
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{
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newy = y + delta;
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newx = x;
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pointingdirection |= VERTICAL;
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}
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// internal GUARD.
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if ((reversedirection & pointingdirection) != pointingdirection)
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{
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|
System.out.println("Internal ERROR. Please check AllDirections order "
|
|
+ (reversedirection & pointingdirection) + " " + pointingdirection);
|
|
return backpath;
|
|
}
|
|
|
|
if ((newx >= 0) && (newy >= 0) && (newx < width) && (newy < height))
|
|
{
|
|
if ((t[newx][newy] & reversedirection) == reversedirection)
|
|
{
|
|
if (found != null)
|
|
{
|
|
// could be a unique parent of two paths...
|
|
// but search from other entry/exits than generated
|
|
// from
|
|
// ie entry(0,0) exit(width-1,height-1) not yet
|
|
// implemented.
|
|
if (rlistener != null)
|
|
{
|
|
rlistener.notifySearchError("Model Error : two parents " + found.toString() + " "
|
|
+ new Position(newx, newy).toString());
|
|
}
|
|
return backpath;
|
|
}
|
|
found = new Position(newx, newy);
|
|
if (rlistener != null)
|
|
{
|
|
rlistener.notifySearch(found);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (found == null)
|
|
{
|
|
rlistener.notifySearchError("No path found !");
|
|
break;
|
|
}
|
|
// System.out.println(found);
|
|
newx = found.getX();
|
|
newy = found.getY();
|
|
t[newx][newy] |= SOLVED;
|
|
}
|
|
if (rlistener != null)
|
|
{
|
|
rlistener.notifyCompletion(backpath);
|
|
}
|
|
return backpath;
|
|
}
|
|
|
|
/**
|
|
* @returns wheter process closed current node.
|
|
**/
|
|
public boolean step(int depth)
|
|
{
|
|
boolean complete = false;
|
|
Position current = null;
|
|
|
|
synchronized (coherentLock)
|
|
{
|
|
|
|
if (!openList.isEmpty())
|
|
{
|
|
// last : in depth before.
|
|
current = openList.getLast();
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (current != null)
|
|
{
|
|
int x = current.getX();
|
|
int y = current.getY();
|
|
|
|
// should find all free positions...
|
|
ArrayList<Short> freeDirection = new ArrayList<Short>();
|
|
|
|
for (short direction : AllDirections)
|
|
{
|
|
int delta = 0;
|
|
int newx = -1;
|
|
int newy = -1;
|
|
|
|
if ((direction & POSITIVE) == POSITIVE)
|
|
{
|
|
delta = 1;
|
|
}
|
|
else
|
|
{
|
|
delta = -1;
|
|
}
|
|
|
|
if ((direction & HORIZONTAL) == HORIZONTAL)
|
|
{
|
|
newx = x + delta;
|
|
newy = y;
|
|
}
|
|
else
|
|
{
|
|
newy = y + delta;
|
|
newx = x;
|
|
}
|
|
|
|
if ((newx >= 0) && (newy >= 0) && (newx < width) && (newy < height))
|
|
{
|
|
if ((t[newx][newy]) == CLEAR)
|
|
{
|
|
freeDirection.add(new Short(direction));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!freeDirection.isEmpty())
|
|
{
|
|
// control random using our own pseudorandom
|
|
short direction = 0;
|
|
if (freeDirection.size() > 1)
|
|
{
|
|
direction = freeDirection.get(random.nextInt(freeDirection.size()));
|
|
}
|
|
else
|
|
{
|
|
direction = freeDirection.get(0);
|
|
Position last = openList.removeLast();
|
|
if (last != current)
|
|
{
|
|
// GUARD, should not happen ( or multi-thread access
|
|
// to model error )
|
|
System.err.println("INTERNAL ERROR 3");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int delta = 0;
|
|
int newx = -1;
|
|
int newy = -1;
|
|
|
|
if ((direction & POSITIVE) == POSITIVE)
|
|
{
|
|
delta = 1;
|
|
}
|
|
else
|
|
{
|
|
delta = -1;
|
|
}
|
|
|
|
if ((direction & HORIZONTAL) == HORIZONTAL)
|
|
{
|
|
newx = x + delta;
|
|
newy = y;
|
|
}
|
|
else
|
|
{
|
|
newy = y + delta;
|
|
newx = x;
|
|
}
|
|
|
|
Position target = new Position(newx, newy, current.getDepth() + 1);
|
|
open(false, target);
|
|
if ((t[x][y] & DIRECTION) == DIRECTION)
|
|
{
|
|
t[x][y] |= direction;
|
|
}
|
|
else
|
|
{
|
|
t[x][y] = direction;
|
|
} // not a 'direction' ... is it necessary to check ?
|
|
if (freeDirection.size() > 1)
|
|
{
|
|
// keep it open at the very same place, previous open
|
|
// did add another node to inspect.
|
|
return false;
|
|
}
|
|
// else this was the unique direction , object already
|
|
// removed ( since if we try to remove it now it is not the
|
|
// last )
|
|
|
|
// can proceed to close
|
|
}
|
|
else
|
|
{
|
|
// no free direction remaining => closing
|
|
Position last = openList.removeLast();
|
|
if (last != current)
|
|
{
|
|
// GUARD, should not happen.
|
|
System.err.println("INTERNAL ERROR 3");
|
|
return false;
|
|
}
|
|
}
|
|
complete = true;
|
|
t[x][y] &= ~OPEN;
|
|
t[x][y] |= CLOSED;
|
|
if (current.getDepth() > deepest)
|
|
{
|
|
deepest = depth;
|
|
deepestEnd = current;
|
|
}
|
|
} // current != null;
|
|
} // synchronized
|
|
return complete;
|
|
}
|
|
|
|
public short getWalls(int x, int y)
|
|
{
|
|
short walls = 0;
|
|
for (short direction : AllDirections)
|
|
{
|
|
if (hasWallInDirection(x, y, direction))
|
|
{
|
|
walls |= (direction >> FLAGLENGTH);
|
|
}
|
|
}
|
|
return walls;
|
|
}
|
|
|
|
/**
|
|
* is there a wall in that direction ?
|
|
**/
|
|
public boolean hasWallInDirection(int x, int y, short direction)
|
|
{
|
|
int newx = 0;
|
|
int newy = 0;
|
|
int delta = 0;
|
|
// best way to find reversedirection ?
|
|
int reversedirection = 0;
|
|
|
|
// is this direction on the path ? yes => no wall
|
|
if ((t[x][y] & direction) == direction)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// is adjacent tile in direction pointing in reverse direction ? yes =>
|
|
// no wall
|
|
if ((direction & POSITIVE) == POSITIVE)
|
|
{
|
|
delta = 1;
|
|
}
|
|
else
|
|
{
|
|
delta = -1;
|
|
}
|
|
|
|
if ((direction & HORIZONTAL) == HORIZONTAL)
|
|
{
|
|
newx = x + delta;
|
|
newy = y;
|
|
reversedirection = (direction == RIGHT) ? LEFT : RIGHT;
|
|
}
|
|
else
|
|
{
|
|
newy = y + delta;
|
|
newx = x;
|
|
reversedirection = (direction == UP) ? DOWN : UP;
|
|
}
|
|
|
|
if ((newx >= 0) && (newy >= 0) && (newx < width) && (newy < height))
|
|
{
|
|
return ((t[newx][newy] & reversedirection) != reversedirection);
|
|
}
|
|
else
|
|
{
|
|
// outside boundaries.
|
|
// TODO CHECK exits.
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public void streamOut(String pFormat, OutputStream pOut) throws IOException
|
|
{
|
|
if ((pFormat == null) || (pFormat.equals("raw")))
|
|
{
|
|
// first raw format, not smart.
|
|
DataOutputStream dataOut = new DataOutputStream(pOut);
|
|
// should dump this to stream.
|
|
dataOut.write(new byte[] { (byte) 'L', (byte) 'A', (byte) 'B', (byte) '0' });
|
|
dataOut.writeInt(getWidth());
|
|
dataOut.writeInt(getHeight());
|
|
dataOut.flush();
|
|
for (int y = 0; y < getHeight(); y++)
|
|
{
|
|
for (int x = 0; x < getWidth(); x++)
|
|
{
|
|
dataOut.writeShort(t[x][y]);
|
|
}
|
|
}
|
|
dataOut.flush();
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("Format " + pFormat + " Not yet implemented.");
|
|
}
|
|
}
|
|
|
|
private void streamIn(String pFormat, InputStream pIn) throws IOException
|
|
{
|
|
throw new IOException("Use correct constructor.");
|
|
}
|
|
|
|
private void parseInputStream(String pFormat, InputStream pIn) throws IOException
|
|
{
|
|
if ((pFormat == null) || (pFormat.equals("raw")))
|
|
{
|
|
byte[] header = new byte[4];
|
|
DataInputStream in = new DataInputStream(pIn);
|
|
in.read(header);
|
|
int rwidth = in.readInt();
|
|
int rheight = in.readInt();
|
|
width = rwidth;
|
|
height = rheight;
|
|
maxdepth = maxdepth;
|
|
random = null;
|
|
// SHOULD CHECK max width and max height...
|
|
// CLEAR == 0 and array is initialized with 0s
|
|
t = new short[width][height];
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
t[x][y] = in.readShort();
|
|
}
|
|
}
|
|
// should be at end of stream ? Not necessary can stream multiple
|
|
// labs ( or tiling ).
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("Format " + pFormat + " Not yet implemented.");
|
|
}
|
|
|
|
}
|
|
|
|
}
|