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artloglaby/README.md
2025-11-01 16:15:15 +01:00

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# This is a personal project to generate a 2D maze using in depth path generation.
This can generate a stl file, overall goal was to print it with a 3D printer.
After years i finaly printed one maze, find it at https://www.thingiverse.com/thing:2814655
This is the very first usable part.
It was developped under debian 7/8 but since it is java based it might be very easily recompiled or even just copied on other platform.
There is a console gui menu based with ./doit.sh
requirement : you need a java jdk environment installed ( java + javac ) and ant
ex ubuntu : sudo apt-get install default-jdk ant
It can take various input
* raw this tool raw format : see documentation raw
* imc esoteric internal format
* Drawing ?
* osm openstreetmap exported map
* we minetest/luanti world edit format
* Auto-generated
* Created through GUI
and output
* svg SVG / to handle with inkscape
* png
* raw this tool raw format : see documentation raw
* stl for 3d printers
* imc esoteric internal format
* txt labyrinth as text
* we minetest/luanti world edit format
===== BUILD =====
See BUILD.md
===== INSTALL =====
obtain laby.zip directly build or from you own build ( see BUILD above ).
```
unzip laby.zip
```
it will create a artloglaby directory.
===== RUN =====
run it on a Linux distribution with :
```
cd artloglaby ; ./laby.sh
```
_______________________________________________
Save raw will actualy create a stl file
together with raw file
______________________________________________
it ask for three integers :
X Y maxpath
ex :
10 10 7
will generate a 10x10 labyrinth with trying to fork a different path every 7 steps.
then it saves labyrinth under lab or java/lab (depending if run or test respectively) directory under two format :
- one reusable by this tool that contains all solutions. ( .lab )
- one in stl that can :
- be viewed with blender
- or sliced with slic3r to feed a 3D printer ( not yet tested ).
buttons left,right,up,left can be used to walk the labyrinth. resolve will display solution.
and there is a control for sizing cells.
It was tested up to 1000x1000 labyrinth and can realy generate huge labyrinth.
Entry of labyrinth is upper left corner, exit is lower right ( this is different in 3D since Y axis where reversed ).
BUGS are numerous, and every bug was cleverly designed to drive you mad.
DOCUMENTATION is self contained in code an was in my brain, currenlty vanishing...