809 lines
19 KiB
Java
809 lines
19 KiB
Java
package org.artisanlogiciel.games;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.Collections;
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import java.util.Random;
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import java.io.OutputStream;
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import java.io.InputStream;
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import java.io.IOException;
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import java.io.DataOutputStream;
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import java.io.DataInputStream;
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/**
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Model of labyrinth storing only paths not walls. wall are regenerated later on based on adjacent paths.
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each position (x,y) stores what move can be done from here to go do deeper path.
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a node is tagged OPEN and contained in openList if all moves from its position have not been resolved
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a node is tagged CLOSED when fully processed
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**/
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public class LabyModel
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implements WallsProvider
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{
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/** WARNING don't change those values, they are used as it is for optimisation */
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private final static short FLAGLENGTH=7;
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private final static short CLEAR=0; // mandatory 0 since array creation is initialized with 0.
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private final static short HORIZONTAL=1;
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private final static short VERTICAL=2;
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private final static short DIRECTION=4; // could we get rid of that to free one bit for other purpose ?
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private final static short POSITIVE=8;
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private final static short NEGATIVE=16;
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private final static short OPEN=32; // can be reused once generation is completed
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private final static short CLOSED=64; // can be reused once generation is completed
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private final static short LEFT=Brick.LEFT<<FLAGLENGTH|DIRECTION|HORIZONTAL|NEGATIVE;
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private final static short DOWN=Brick.DOWN<<FLAGLENGTH|DIRECTION|VERTICAL|POSITIVE;
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private final static short RIGHT=Brick.RIGHT<<FLAGLENGTH|DIRECTION|HORIZONTAL|POSITIVE;
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private final static short UP=Brick.UP<<FLAGLENGTH|DIRECTION|VERTICAL|NEGATIVE;
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private final static short ENTRY=Brick.ENTRY<<FLAGLENGTH; // flag when a wall should be open to access this.
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private final static short GOAL=Brick.GOAL<<FLAGLENGTH; // flag when a wall should be open to access this.
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private final static short SOLVED=64<<FLAGLENGTH; // flag when solution is on this path.
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private final static short FREE=128<<FLAGLENGTH; // free flag
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// remains 2 free bits ( keep one out for sign )
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private static final short[] AllDirections = {LEFT,DOWN,RIGHT,UP};
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private int width;
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private int height;
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private short [][] t;
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private int depth=0;
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/** will enforce maxdepth as maxium length of path in depth first.
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It means that after every maxdepth moves there should be crossing paths.
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I think that to shorter maxdepth is the harder the labyrinth is ...
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**/
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private int maxdepth=0;
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private int deepest=0; // longest path found
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private int linearwork=0;
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private Position deepestEnd = null;
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boolean maxreached = false;
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java.util.Random random;
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private final LinkedList<Position> openList = new LinkedList<Position>();
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//list of entries and exits.
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private final LinkedList<Position> entryExits = new LinkedList<Position>();
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private final Object coherentLock = new Object(); // before getting the lock and after lock release all is coherent ( ie check() is ok ),
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MazeCreationListener listener = null;
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public LabyModel(int width, int height,int maxdepth, Random random){
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this.width=width;
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this.height=height;
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this.maxdepth=maxdepth;
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this.random = random;
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// CLEAR == 0 and array is initialized with 0s
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t= new short[width][height];
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}
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public LabyModel(String pFormat, InputStream pIn)
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throws IOException
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{
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parseInputStream(pFormat, pIn);
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}
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public void setMazeListener(MazeCreationListener listener)
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{
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this.listener=listener;
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}
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// entry and exit can be outside the model boundaries a one x or one y out.
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public boolean addEntryOrExit(int x, int y)
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{
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entryExits.add(new Position(x,y));
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if (( x > 0 ) && ( x < width ) && ( y > 0 ) && ( y < height ))
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{
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t[x][y] |= ENTRY;
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}
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return true;
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}
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public void debugOut()
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{
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for (int y=0; y < height; y++)
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{
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for (int x=0; x < width; x++)
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{
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out4XY(x,y);
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}
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System.out.print('\n');
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}
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}
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public void out4XY(int x,int y)
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{
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int direction=t[x][y];
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if ( ( direction & OPEN ) == OPEN )
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{
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System.out.print("?");
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}
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else if ( ( direction & CLOSED ) == CLOSED )
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{
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System.out.print(".");
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}
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else {
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System.out.print(" ");
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}
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// don't display information about short.
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direction &= ~OPEN;
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direction &= ~GOAL;
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direction &= ~CLOSED;
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switch(direction){
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case LEFT: // left
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System.out.print("<-");
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break;
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case DOWN: // down
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System.out.print("vv");
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break;
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case RIGHT: // right
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System.out.print("->");
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break;
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case UP: // up
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System.out.print("^^");
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break;
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case HORIZONTAL: // -
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System.out.print("--");
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break;
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case VERTICAL: // |
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System.out.print("||");
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break;
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case CLEAR:
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System.out.print(" ");
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break;
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case CLOSED:
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System.out.print("00");
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break;
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case RIGHT|LEFT:
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System.out.print("--");
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break;
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case UP|DOWN:
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System.out.print("||");
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break;
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case RIGHT|UP:
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System.out.print("^>");
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break;
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case RIGHT|DOWN:
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System.out.print("v>");
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break;
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case LEFT|DOWN:
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System.out.print("<v");
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break;
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case LEFT|UP:
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System.out.print("<^");
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break;
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case LEFT|RIGHT|UP:
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System.out.print("LL");
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break;
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case LEFT|RIGHT|DOWN:
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System.out.print("TT");
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break;
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case LEFT|DOWN|UP:
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System.out.print("<|");
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break;
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case RIGHT|DOWN|UP:
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System.out.print("|>");
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break;
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case LEFT|RIGHT|UP|DOWN:
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System.out.print("++");
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break;
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case OPEN:
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System.out.print("??");
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break;
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case GOAL:
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System.out.print("**");
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break;
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default:
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System.out.print("..");
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}
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if ( ( (t[x][y] & RIGHT) == RIGHT ) ||
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( ( x+ 1 < width) && ( ( t[x+1][y] & LEFT ) == LEFT ) ))
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{
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System.out.print("-");
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}
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else
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{
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System.out.print("H");
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}
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}
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public String outHorizWall2XY(int x, int y)
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{
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String freeway= " ";
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if ( (t[x][y] & SOLVED) == SOLVED)
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{
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freeway="*";
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}
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if ( ( x < 0 ) || ( x >width ) )
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{
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return " H";
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}
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if ( ( y < 0 ) || ( y >= height ) )
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{
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return "HH";
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}
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if ( ( (t[x][y] & DOWN) == DOWN ) || (( y+ 1 < height) && ( ( t[x][y+1] & UP ) == UP )))
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{
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return freeway + "H";
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}
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else
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{
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return "HH";
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}
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}
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public String out2XY(int x,int y)
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{
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// can check for entry exits.
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if ( ( y < 0 ) || ( y >= height ) || ( x < 0 ) || ( x >width ) )
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{
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return " H";
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}
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String low="";
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int direction=t[x][y];
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String freeway= " ";
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if ( (t[x][y] & SOLVED) == SOLVED)
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{
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freeway="*";
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}
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// don't display information about short.
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direction &= ~OPEN;
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direction &= ~GOAL;
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direction &= ~CLOSED;
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direction &= ~SOLVED;
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switch(direction){
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case LEFT:
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case DOWN:
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case RIGHT:
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case UP:
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low=freeway;
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break;
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case HORIZONTAL: // -
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low=" ";
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break;
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case VERTICAL: // |
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low=" ";
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break;
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case CLEAR:
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low=" ";
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break;
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case CLOSED:
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low="0";
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break;
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case RIGHT|LEFT:
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case UP|DOWN:
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case RIGHT|UP:
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case RIGHT|DOWN:
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case LEFT|DOWN:
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case LEFT|UP:
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case LEFT|RIGHT|UP:
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case LEFT|RIGHT|DOWN:
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case LEFT|DOWN|UP:
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case RIGHT|DOWN|UP:
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case LEFT|RIGHT|UP|DOWN:
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low=".";
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break;
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case OPEN:
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low="?";
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break;
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case GOAL:
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low="*";
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break;
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default:
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low=".";
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}
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for ( Position exit: entryExits )
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{
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if ( ( exit.getX() == x + 1 ) && ( exit.getY() == y ))
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{
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low=low+">";
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return low;
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}
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}
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if ( ( (t[x][y] & RIGHT) == RIGHT ) ||
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( ( x+ 1 < width) && ( ( t[x+1][y] & LEFT ) == LEFT ) ))
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{
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low=low+freeway;
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}
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else
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{
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low=low+"H";
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}
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return low;
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}
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public LabyMap toLabyMap()
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{
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synchronized (coherentLock)
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{
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Brick[][] brickMap = new Brick[width][height];
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for (int y=0; y< height; y++)
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{
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for ( int x=0; x < width; x++)
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{
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brickMap[x][y]=new Brick(out2XY(x,y), outHorizWall2XY(x, y),getWalls(x,y));
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}
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}
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return new LabyMap(brickMap, (LinkedList<Position>) entryExits.clone());
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}
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}
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public int getWidth(){
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return this.width;
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}
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public int getHeight(){
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return this.height;
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}
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public LinkedList<Position> getOpenList()
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{
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return openList;
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}
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public void reset()
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{
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depth = 0;
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computeOpenList();
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}
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public void fullReset()
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{
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depth = 0;
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openList.clear();
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maxreached = false;
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deepest=0;
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deepestEnd=null;
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// clear open
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for (int y=0; y < height; y++)
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{
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for (int x=0; x < width; x++)
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{
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t[x][y] &= ~OPEN;
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}
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}
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}
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/**
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check model coherency and fix
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if model needed a fix it means that algorithm has a problem
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@return true if model is ok and no fix was applied.
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**/
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public boolean check()
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{
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boolean check = true;
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synchronized(coherentLock)
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{
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// node in OPEN should be tagged OPEN and not CLOSED.
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for ( Position p : openList)
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{
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int x = p.getX();
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int y = p.getY();
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if ( (t[x][y] & OPEN ) != OPEN )
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{
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check = false;
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t[x][y] |= OPEN;
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}
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if ( (t[x][y] & CLOSED ) == CLOSED )
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{
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check = false;
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t[x][y] &= ~CLOSED;
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}
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}
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// should do reverse : every node tagged OPEN should be in open list.
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// a little more cpu consuming...
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}
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return check;
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}
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public void computeOpenList()
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{
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openList.clear();
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for (int y=0; y < height; y++)
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{
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for (int x=0; x < width; x++)
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{
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if ( (t[x][y] & CLOSED ) == CLOSED )
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{
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t[x][y] &= ~OPEN;
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}
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if ( ( (t[x][y] & OPEN) == OPEN ) || ( t[x][y] == CLEAR ))
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{
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openList.add(new Position(x,y));
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}
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}
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}
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}
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public void generateWithEntry(int x, int y){
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openList.add(new Position(x,y));
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while ( ! openList.isEmpty() )
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{
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step(0); // fixme depth not set
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synchronized(coherentLock)
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{
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linearwork ++;
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if ( linearwork % maxdepth == 0 )
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{
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coherentLock.notifyAll();
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if (listener != null)
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{
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listener.changed(null,null,this);
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}
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// should not continue in depth first...
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if ( ! openList.isEmpty() )
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{
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// insert head as next position to pick up.
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Position current = openList.removeFirst();
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openList.add(current);
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}
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}
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}
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}
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if ( deepestEnd != null )
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{
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t[deepestEnd.getX()][deepestEnd.getY()]|=GOAL;
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}
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}
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public int getDepth()
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{
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return depth;
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}
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public Position getDeepestEnd()
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{
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return deepestEnd;
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}
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public int getDeepestPath()
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{
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return deepest;
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}
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public boolean maxReached()
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{
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return maxreached;
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}
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/**
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@param p Position
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@return true if newly added , false if already open.
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**/
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private boolean open(boolean first, Position p)
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{
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int x = p.getX();
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int y = p.getY();
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if ( ( t[x][y] & OPEN ) != OPEN )
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{
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t[x][y]|=OPEN;
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openList.addLast(p);
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return true;
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}
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return false;
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}
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/**
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resolve this labrynth using internal representation
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**/
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public LinkedList<Position> resolve(int x, int y, MazeResolutionListener rlistener)
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{
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int newx=x;
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int newy=y;
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LinkedList<Position> backpath = new LinkedList<Position>();
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while ( ! (( newx == 0 ) && ( newy == 0 )))
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{
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Position found=null;
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x = newx;
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y = newy;
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backpath.addFirst( new Position(x,y));
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// should find from all direction one that point to this.
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ArrayList<Short> freeDirection = new ArrayList<Short>();
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for (int didx=0; didx < 4; didx ++ ) {
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int delta=0;
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short direction=AllDirections[didx];
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short reversedirection=AllDirections[(didx+2)%4];
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short pointingdirection=DIRECTION;
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if ( ( direction & POSITIVE ) == POSITIVE ) { delta = 1; pointingdirection |= NEGATIVE ; }
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else { delta = -1; pointingdirection |= POSITIVE ;}
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if ( ( direction & HORIZONTAL ) == HORIZONTAL ) { newx = x + delta; newy = y; pointingdirection |= HORIZONTAL; }
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else { newy = y + delta; newx = x; pointingdirection |= VERTICAL ;}
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// internal GUARD.
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if ( (reversedirection & pointingdirection) != pointingdirection )
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{
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System.out.println("Internal ERROR. Please check AllDirections order " + ( reversedirection & pointingdirection ) + " " + pointingdirection );
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return backpath;
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}
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if ( (newx >= 0) && ( newy >= 0 ) && (newx < width) && (newy < height) ) {
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if ( ( t[newx][newy] & reversedirection ) == reversedirection){
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if ( found != null ) {
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// could be a unique parent of two paths...
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// but search from other entry/exits than generated from
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// ie entry(0,0) exit(width-1,height-1) not yet implemented.
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if (rlistener != null)
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{
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rlistener.notifySearchError("Model Error : two parents " + found.toString() + " " + new Position(newx,newy).toString());
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}
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return backpath;
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}
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found = new Position(newx,newy);
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if (rlistener != null)
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{
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rlistener.notifySearch(found);
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}
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break;
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}
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}
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}
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if ( found == null )
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{
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rlistener.notifySearchError("No path found !");
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break;
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}
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// System.out.println(found);
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newx=found.getX();
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newy=found.getY();
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t[newx][newy] |= SOLVED;
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}
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if (rlistener != null)
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{
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rlistener.notifyCompletion(backpath);
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}
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return backpath;
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}
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/**
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@returns wheter process closed current node.
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**/
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public boolean step(int depth)
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{
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boolean complete = false;
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Position current = null;
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synchronized(coherentLock)
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{
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if ( ! openList.isEmpty() )
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{
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// last : in depth before.
|
|
current = openList.getLast();
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if ( current != null )
|
|
{
|
|
int x = current.getX();
|
|
int y = current.getY();
|
|
|
|
// should find all free positions...
|
|
ArrayList<Short> freeDirection = new ArrayList<Short>();
|
|
|
|
for (short direction : AllDirections ) {
|
|
int delta=0;
|
|
int newx = -1;
|
|
int newy = -1;
|
|
|
|
if ( ( direction & POSITIVE ) == POSITIVE ) { delta = 1; }
|
|
else { delta = -1; }
|
|
|
|
if ( ( direction & HORIZONTAL ) == HORIZONTAL ) { newx = x + delta; newy = y; }
|
|
else { newy = y + delta; newx = x; }
|
|
|
|
if ( (newx >= 0) && ( newy >= 0 ) && (newx < width) && (newy < height) ) {
|
|
if( (t[newx][newy] ) == CLEAR){
|
|
freeDirection.add(new Short(direction));
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( ! freeDirection.isEmpty())
|
|
{
|
|
// control random using our own pseudorandom
|
|
short direction = 0;
|
|
if ( freeDirection.size() > 1 )
|
|
{
|
|
direction=freeDirection.get(random.nextInt(freeDirection.size()));
|
|
}
|
|
else
|
|
{
|
|
direction=freeDirection.get(0);
|
|
Position last=openList.removeLast();
|
|
if ( last != current )
|
|
{
|
|
// GUARD, should not happen ( or multi-thread access to model error )
|
|
System.err.println("INTERNAL ERROR 3");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int delta=0;
|
|
int newx = -1;
|
|
int newy = -1;
|
|
|
|
if ( ( direction & POSITIVE ) == POSITIVE ) { delta = 1; }
|
|
else { delta = -1; }
|
|
|
|
if ( ( direction & HORIZONTAL ) == HORIZONTAL ) { newx = x + delta; newy = y; }
|
|
else { newy = y + delta; newx = x; }
|
|
|
|
Position target = new Position(newx,newy,current.getDepth()+1);
|
|
open(false,target);
|
|
if (( t[x][y] & DIRECTION ) == DIRECTION ) { t[x][y] |= direction; }
|
|
else { t[x][y] = direction; } // not a 'direction' ... is it necessary to check ?
|
|
if ( freeDirection.size() > 1 )
|
|
{
|
|
// keep it open at the very same place, previous open did add another node to inspect.
|
|
return false;
|
|
}
|
|
// else this was the unique direction , object already removed ( since if we try to remove it now it is not the last )
|
|
|
|
// can proceed to close
|
|
}
|
|
else {
|
|
// no free direction remaining => closing
|
|
Position last=openList.removeLast();
|
|
if ( last != current )
|
|
{
|
|
// GUARD, should not happen.
|
|
System.err.println("INTERNAL ERROR 3");
|
|
return false;
|
|
}
|
|
}
|
|
complete = true;
|
|
t[x][y]&=~OPEN;
|
|
t[x][y]|=CLOSED;
|
|
if ( current.getDepth() > deepest )
|
|
{
|
|
deepest = depth;
|
|
deepestEnd = current;
|
|
}
|
|
} // current != null;
|
|
} // synchronized
|
|
return complete;
|
|
}
|
|
|
|
public short getWalls(int x, int y)
|
|
{
|
|
short walls=0;
|
|
for (short direction: AllDirections)
|
|
{
|
|
if (hasWallInDirection(x,y,direction))
|
|
{
|
|
walls |= (direction>>FLAGLENGTH);
|
|
}
|
|
}
|
|
return walls;
|
|
}
|
|
|
|
/** is there a wall in that direction ?
|
|
**/
|
|
public boolean hasWallInDirection(int x, int y, short direction)
|
|
{
|
|
int newx=0;
|
|
int newy=0;
|
|
int delta=0;
|
|
// best way to find reversedirection ?
|
|
int reversedirection=0;
|
|
|
|
// is this direction on the path ? yes => no wall
|
|
if ( ( t[x][y] & direction ) == direction )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// is adjacent tile in direction pointing in reverse direction ? yes => no wall
|
|
if ( ( direction & POSITIVE ) == POSITIVE ) { delta = 1; }
|
|
else { delta = -1; }
|
|
|
|
if ( ( direction & HORIZONTAL ) == HORIZONTAL ) {
|
|
newx = x + delta;
|
|
newy = y;
|
|
reversedirection = (direction == RIGHT) ? LEFT : RIGHT;
|
|
}
|
|
else {
|
|
newy = y + delta;
|
|
newx = x;
|
|
reversedirection = (direction == UP) ? DOWN : UP;
|
|
}
|
|
|
|
if ( (newx >= 0) && ( newy >= 0 ) && (newx < width) && (newy < height) ) {
|
|
return ( (t[newx][newy]&reversedirection) != reversedirection );
|
|
}
|
|
else {
|
|
// outside boundaries.
|
|
// TODO CHECK exits.
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public void streamOut( String pFormat, OutputStream pOut)
|
|
throws IOException
|
|
{
|
|
if ((pFormat == null ) || (pFormat.equals("raw")))
|
|
{
|
|
// first raw format, not smart.
|
|
DataOutputStream dataOut = new DataOutputStream(pOut);
|
|
// should dump this to stream.
|
|
dataOut.write( new byte[] { (byte) 'L', (byte) 'A', (byte) 'B', (byte) '0' });
|
|
dataOut.writeInt(getWidth());
|
|
dataOut.writeInt(getHeight());
|
|
dataOut.flush();
|
|
for (int y = 0; y < getHeight(); y++)
|
|
{
|
|
for (int x = 0 ; x < getWidth() ; x++)
|
|
{
|
|
dataOut.writeShort(t[x][y]);
|
|
}
|
|
}
|
|
dataOut.flush();
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("Format " + pFormat + " Not yet implemented.");
|
|
}
|
|
}
|
|
|
|
private void streamIn( String pFormat, InputStream pIn)
|
|
throws IOException
|
|
{
|
|
throw new IOException("Use correct constructor.");
|
|
}
|
|
|
|
private void parseInputStream( String pFormat, InputStream pIn)
|
|
throws IOException
|
|
{
|
|
if (( pFormat == null) || ( pFormat.equals("raw") ))
|
|
{
|
|
byte[] header = new byte[4];
|
|
DataInputStream in = new DataInputStream(pIn);
|
|
in.read(header);
|
|
int rwidth = in.readInt();
|
|
int rheight = in.readInt();
|
|
width=rwidth;
|
|
height=rheight;
|
|
maxdepth=maxdepth;
|
|
random = null;
|
|
// SHOULD CHECK max width and max height...
|
|
// CLEAR == 0 and array is initialized with 0s
|
|
t= new short[width][height];
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
for (int x = 0 ; x < width ; x++)
|
|
{
|
|
t[x][y] = in.readShort();
|
|
}
|
|
}
|
|
// should be at end of stream ? Not necessary can stream multiple labs ( or tiling ).
|
|
}
|
|
else
|
|
{
|
|
throw new IOException("Format " + pFormat + " Not yet implemented.");
|
|
}
|
|
|
|
}
|
|
|
|
}
|