8934f4268af303d7ded3f84affa7a4b0bc55c4f2
- within() method should include first point and exclude last.
This is a personal project to generate a 2D maze using in depth path generation. Download the 'latest' laby.zip containing java jar from my blog http://blog.artisanlogiciel.net/public/tech/laby.zip this can generate a stl file, overall goal was to print it with a 3D printer. After years i finaly printed one maze, find it at https://www.thingiverse.com/thing:2814655 This is the very first usable part. It was developped under debian 7/8 but since it is java based it might be very easily recompiled or even just copied on other platform. there is a console gui menu base with ./doit.sh requirement : you need a java jdk environment installed ( java + javac ) and ant ex ubuntu : sudo apt-get install default-jdk ant run it by : ________Linux distribution_____________________ mkdir github cd github git clone https://github.com/artlog/labystl.git cd labystl ./init.sh # will create build scripts from artlog_toolbox # ./doit.sh # depends on sharedrawweb for stl export ./fetch_dependencies.sh ant dist source ./specificdoit.sh; create_zip_package unzip laby.zip; cd artloglaby ; ./laby.sh _______________________________________________ Save raw will actualy create a stl file together with raw file ______________________________________________ it ask for three integers : X Y maxpath ex : 10 10 7 will generate a 10x10 labyrinth with trying to fork a different path every 7 steps. then it saves labyrinth under lab or java/lab (depending if run or test respectively) directory under two format : - one reusable by this tool that contains all solutions. ( .lab ) - one in stl that can : - be viewed with blender - or sliced with slic3r to feed a 3D printer ( not yet tested ). buttons left,right,up,left can be used to walk the labyrinth. resolve will display solution. and there is a control for sizing cells. It was tested up to 1000x1000 labyrinth and can realy generate huge labyrinth. Entry of labyrinth is upper left corner, exit is lower right ( this is different in 3D since Y axis where reversed ). BUGS are numerous, and every bug was cleverly designed to drive you mad. DOCUMENTATION is self contained in code an was in my brain, currenlty vanishing...
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