* display labyrinth at re-recreation. * save only labyrinth view ( png without background ).
229 lines
6.7 KiB
Java
229 lines
6.7 KiB
Java
package org.artisanlogiciel.games.stl;
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import java.util.Scanner;
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import org.artisanlogiciel.games.Brick;
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import org.artisanlogiciel.games.WallsProvider;
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import java.io.OutputStream;
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import java.io.IOException;
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/**
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* Wall3d to create walls in 3d for stl conversion South, West North East...
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**/
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public class Wall3d
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{
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// 4 triangles in 2 dim space reused 3 times
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final static int BASE[][][] = { { { 0, 0 }, { 1, 0 }, { 0, 1 } }, { { 1, 0 }, { 1, 1 }, { 0, 1 } },
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{ { 0, 0 }, { 1, 0 }, { 1, 1 } }, { { 0, 0 }, { 1, 1 }, { 0, 1 } } };
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final static short X = 1;
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final static short Y = 2;
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final static short Z = 4;
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// final static short AXIS[][]= {{X,Y},{-Z,Y},{X,Y},{Z,Y},{X,-Z},{X,-Z}};
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final static short AXIS[][] = { { X, Y, 0 }, { Z, Y, 0 }, { X, Y, 1 }, { Z, Y, 1 }, { X, Z, 0 }, { X, Z, 1 } };
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public final static Wall3d South = new Wall3d(10, 1, 10, 0, 0, 0);
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public final static Wall3d West = new Wall3d(1, 10, 10, 0, 0, 0);
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public final static Wall3d North = new Wall3d(10, 1, 10, 0, 10, 0);
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public final static Wall3d East = new Wall3d(1, 10, 10, 10, 0, 0);
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int triangle[][][] = null;
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public Wall3d(int t[][][])
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{
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triangle = t;
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}
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public Wall3d(Wall3d origin, int dx, int dy, int dz)
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{
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triangle = origin.translate(dx, dy, dz);
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}
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Wall3d(int xl, int yl, int zl, int dx, int dy, int dz)
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{
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int f = 0;
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triangle = new int[12][3][3];
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int[] factor = { xl, yl, zl };
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int[] translate = { dx, dy, dz };
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for (int i = 0; i < 12; i++)
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{
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// point in a triangle
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for (int p = 0; p < 3; p++)
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{
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short uaxis = 0;
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for (int axis = 0; axis < 2; axis++)
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{
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short caxis = AXIS[i / 2][axis];
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if (caxis > 0)
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{
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f = 1;
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}
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else if (caxis < 0)
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{
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f = -1;
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caxis = (short) -caxis;
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}
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uaxis |= caxis;
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if (caxis == X)
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{
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caxis = 0;
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}
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else if (caxis == Y)
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{
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caxis = 1;
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}
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else
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{
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caxis = 2;
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}
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// if ( f == 0 )
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// {
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// System.out.println("ERROR");
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// }
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// System.out.println("i " + i + " p " + p + " a " + caxis +
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// " , " + BASE[i%4][p][axis] );
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triangle[i][p][caxis] = translate[caxis] + BASE[i % 4][p][axis] * f * factor[caxis];
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}
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if ((uaxis & X) == 0)
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{
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uaxis = 0;
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}
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else if ((uaxis & Y) == 0)
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{
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uaxis = 1;
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}
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else
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{
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uaxis = 2;
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}
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triangle[i][p][uaxis] = translate[uaxis] + AXIS[i / 2][2] * factor[uaxis];
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}
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}
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}
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public int[][][] translate(int dx, int dy, int dz)
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{
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int[] translate = { dx, dy, dz };
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int t[][][] = new int[12][3][3];
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for (int i = 0; i < 12; i++)
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{
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// point in a triangle
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for (int p = 0; p < 3; p++)
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{
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for (int axis = 0; axis < 3; axis++)
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{
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t[i][p][axis] = translate[axis] + triangle[i][p][axis];
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}
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}
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}
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return t;
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}
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/**
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write triangles as stl text
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**/
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public String toString()
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{
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String s = "";
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for (int t = 0; t < 12; t++)
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{
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s += "facet normal 0 0 0\nouter loop\n";
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for (int p = 0; p < 3; p++)
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{
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s += "vertex";
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for (int a = 0; a < 3; a++)
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{
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// s+=" t "+ t + " p " + p + " a " + a + "=" +
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// triangle[t][p][a];
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s += " " + triangle[t][p][a];
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}
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s += "\n";
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}
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s = s + "endloop\nendfacet\n";
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}
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return s;
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}
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public static void prepare()
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{
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System.out.println(South.toString());
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System.out.println(East.toString());
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System.out.println(North.toString());
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System.out.println(West.toString());
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}
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public static void streamWallsOut(String name, WallsProvider provider, OutputStream stream) throws IOException
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{
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int width = provider.getWidth();
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int height = provider.getHeight();
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int xl = 10;
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int yl = 10;
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int zl = 10;
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// WARNING DOWN - UP reversed ( in 2D Y is oriented to lower, in 3D it
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// is to upper ).
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stream.write(("solid " + name + "\n").getBytes());
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for (int x = 0; x < width; x++)
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{
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short walls = provider.getWalls(x, 0);
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if ((walls & Brick.UP) != 0)
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{
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stream.write(new Wall3d(South, x * xl, 0, 0).toString().getBytes());
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}
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if ((walls & Brick.LEFT) != 0)
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{
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stream.write(new Wall3d(West, x * xl, 0, 0).toString().getBytes());
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}
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}
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for (int y = 0; y < height; y++)
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{
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short walls = provider.getWalls(0, y);
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if ((walls & Brick.LEFT) != 0)
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{
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stream.write(new Wall3d(West, 0, y * yl, 0).toString().getBytes());
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}
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for (int x = 0; x < width; x++)
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{
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// south and east
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walls = provider.getWalls(x, y);
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if ((walls & Brick.DOWN) != 0)
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{
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stream.write(new Wall3d(North, x * xl, y * yl, 0).toString().getBytes());
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}
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if ((walls & Brick.RIGHT) != 0)
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{
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stream.write(new Wall3d(East, x * xl, y * yl, 0).toString().getBytes());
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}
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}
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}
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stream.write("endsolid wall\n\n".getBytes());
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}
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public static void main(String args[])
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{
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Scanner console = new Scanner(System.in);
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int xl = console.nextInt();
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int yl = console.nextInt();
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int zl = console.nextInt();
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int dx = console.nextInt();
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int dy = console.nextInt();
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int dz = console.nextInt();
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String s = "solid wall\n";
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Wall3d instance = new Wall3d(xl, yl, zl, dx, dy, dz);
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prepare();
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s += "endsolid wall\n\n";
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System.out.println(s);
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}
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}
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